EA Exec John Schappert Offers Five Tips to Surviving the Next Three Years
by Jeff Mattas, Feb 19, 2010 5:00pm PSTDuring his presentation at this year's DICE Summit, Electronic Arts COO John Schappert addressed surviving the uncertainties presented by recent job loss figures and waning retail sales numbers. He offered five tips for the next three years in the video game industry, given
Editorial outlet Gamasutra reports that although Schappert recognizes it's not the first time the industry has needed to fight through difficult economic times, he thinks that this storm could be even more severe. A larger number of available platforms and increasingly cautious consumer spending habits both present significant hurdles to success. He asserts that when it comes to high-profile, mass-market titles, "If you're not in the top 30, maybe the top 20, or even the top 10, you're probably not making money."
Schappert's first tip focuses on the premise that consistent attention must be paid to developing the quality of gameplay, especially in the case of games with annual iterations, such as sports game franchises. With more competition and discerning game consumers, "The days of people going in, getting excited because they saw a commercial, picking up a game and going home to try it for the first time, I don't think we have those days anymore," he explained.
His second tip relates to the importance of marketing a game well. Schappert points out that while it was once possible to successfully sell a poor game with good marketing, that's no longer the case in today's industry. "Great marketing only works on great games," he said, lamenting the fact that EA titles like Dead Space and Mirror's Edge didn't get the marketing attention they deserved, and as a result, didn't sell as well as hoped.
Schappert also advised developers and publishers to invest in the future of online gaming. He's cautiously optimistic about social gaming, but warns of "extremely high market valuations compared to the number of people rushing to the space." The value of the online-connected console space is also not lost on the EA Chief Operations Officer, who believes it's also important to extend a game's lifespan with downloadable content. "People are buying fewer games than before, but they want to play them longer," said Schappert.
His fourth recommendation was that publishers not abandon releasing games on physical media. "I think we often forget about how important the disc is, and we often underestimate the technical hurdles we have to go through to get rid of the disk," said Shapppert. "I don't think in the near term, or the medium term, arguably the long term we're going to be without the disk."
Schappert's final tip was a rosy "keep your chin up" message to his industry brethren. "Keep your head high, don't listen to the cynics, and keep making those great games for us," he said, citing a growing number of gaming consumers as a positive sign for the industry.
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Comments
I doubt that the games I'll be buying in the next two years will come from huge publicly-traded publishers too interested in maximizing every dollar of profit to concentrate on encouraging game developers to build an excellent game, instead of a mass market formulaic rehash. Guys like Schappert, Tippl, and Riccitiello are too obsessed with dollar signs to let the developers make great games.
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So get busy devs its time to start making games that will make the current consoles throw up a lung. For the record if the games is actually very good people go out and buy the hardware they need to play it. Crysis was good but it wasn't one of those must play games. How do you think PC gaming started becoming popular in the first place. It was because of companies like ID who created great games that people HAD to play so they bought the hardware to buy it. I bought a $1400 PC just to play Warcraft 2 in 1996. Fortunately an equivalent computer today to play today's games cost half that. Its a great time to be a PC gamer. Time for some devs to open their eyes and see that.
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- Quality of gameplay ( is always subjective, there is no rule of thumb here! )
- Great marketing only works on great games ( like Spore)
- Extending gamelife with DLC (with 10 DLCs in the year of release)
- Do not abandon releasing games on physical media (because SecuROM and such need to survive)
- Keep your head high, don't listen to the cynics, keep making great games for us (and continue shitting on your employees as well as ignoring your customers)
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I don't know this guy thinks he'll be taken seriously. I think the best advice is don't do what EA is doing.
Listen to your customers.
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THIS is the one thing I took away from his statements. They would like to continue selling poor games by using a lot of marketing.
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Why does this even need to be mentioned as a "tip"? You sell people a shitty game once or twice, they lose trust and thats it. Its not a new fucking paradigm or anything.....holy shit these people are clueless.
-Make good games, instead of half assed junk.
-cater to your buying customers and stop punishing me with shitty DRM for buying your stuff.
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