Remedy Gives Better Reason for Alan Wake's Absence on PC, Citing Small Dev Team as Cause

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Following a highly questionable explanation from Alan Wake publisher Microsoft that Remedy's "pyschological action thriller" wouldn't receive a PC version as the game was not "suited for the intimacy of the PC," Remedy has given VG247 a far better reason.

"Frankly, we're a small studio. We're 50 people, and being a small studio, it makes a lot more sense for us to focus on one platform," said Remedy's Oskari Häkkinen.

"Saying that Alan Wake is best played of a sofa with 5.1 surround and a big TV screen, I think is more of a preference than anything else," head of the Alan Wake franchise Häkkinen stated, rejecting Microsoft's flimsy explanation. "We're not going out there to say that PC gamers can't enjoy it from their own PC set-up. We're certainly not saying that. We have a strong heritage in PC gaming as well."

"Currently we're fully focused on the Xbox version, and [as for] what the future holds, we haven't got anything to announce, and we haven't thought that far right now," he said.

However, this latest development only explains why a PC version is not in development simultaneously and it seems the fate of any hypothetical PC edition still lies in the hands of Microsoft. Speaking on whether a PC version could ever appear, Häkkinen said that would require a "sit down" with Microsoft to "see where the title goes," mirroring Remedy's early comments that it "would love to see" Alan Wake on PC but "this decision lies with our publisher."

Alan Wake arrives for Xbox 360 on May 18 in North America then May 21 in Europe.

From The Chatty
  • reply
    February 19, 2010 10:30 AM

    uch. this is awful, shut up already remedy.

    I don't want a pc port anyway. it's clearly been completely remoulded into a consolegame, from whatever vague potentiality it had all those years ago

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      February 19, 2010 10:35 AM

      [deleted]

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        February 19, 2010 11:12 AM

        Well, this is also not 100% guaranteed, though. It would be like: If the console version sold well and we have more resources (before maybe making AW2), then we port it to PC. We are a small development company, after all...

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          February 19, 2010 3:10 PM

          Yes, that was exactly my thought. There will be a PC version only if the console version sells well enough.

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      February 19, 2010 10:39 AM

      How do you conclude that?

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        February 19, 2010 11:17 AM

        remote viewing

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        February 20, 2010 2:15 AM

        Because it's coming out a console OBVIOUSLY means that it is "consolized" (or whatever the cool kids are saying these days)...it's not like the focus, style, and direction of a game have ever changed before in the history of gaming. Ever.

        It's obviously the fault of consoles.

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      February 19, 2010 11:10 AM

      Yup. Alan Wake has been consolitis'd = wouldn't buy even if it would come to PC.

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