Remedy Gives Better Reason for Alan Wake's Absence on PC, Citing Small Dev Team as Cause

Following a highly questionable explanation from Alan Wake publisher Microsoft that Remedy's "pyschological action thriller" wouldn't receive a PC version as the game was not "suited for the intimacy of the PC," Remedy has given VG247 a far better reason.


"Frankly, we're a small studio. We're 50 people, and being a small studio, it makes a lot more sense for us to focus on one platform," said Remedy's Oskari Häkkinen.

"Saying that Alan Wake is best played of a sofa with 5.1 surround and a big TV screen, I think is more of a preference than anything else," head of the Alan Wake franchise Häkkinen stated, rejecting Microsoft's flimsy explanation. "We're not going out there to say that PC gamers can't enjoy it from their own PC set-up. We're certainly not saying that. We have a strong heritage in PC gaming as well."

"Currently we're fully focused on the Xbox version, and [as for] what the future holds, we haven't got anything to announce, and we haven't thought that far right now," he said.

However, this latest development only explains why a PC version is not in development simultaneously and it seems the fate of any hypothetical PC edition still lies in the hands of Microsoft. Speaking on whether a PC version could ever appear, Häkkinen said that would require a "sit down" with Microsoft to "see where the title goes," mirroring Remedy's early comments that it "would love to see" Alan Wake on PC but "this decision lies with our publisher."

Alan Wake arrives for Xbox 360 on May 18 in North America then May 21 in Europe.