Metro 2033 Uses Steamworks on PC
by Alice O'Connor, Feb 19, 2010 9:43am PSTValve Software's Steamworks suite will power all PC copies of 4A's post-apocalyptic shooter Metro 2033, Valve and publisher THQ announced today.
Steamworks will give provide "auto-updating, Steam Achievements, Steam support for in-game DLC, and more" while requiring Metro 2033 be played through Steam.
Based on the novel by Dmitry Glukhovsky, Metro 2033 is a moody shooter with RPG elements set in the subways and surface of a frozen post-apocalyptic Moscow.
Metro 2033 arrives for PC and Xbox 360 on March 16 in North America followed by a European launch on March 19, packing DirectX 11 features on PC. THQ is offering a free copy of space asshole simulator Red Faction Guerrila with pre-orders on Steam.
Digital distributors Impulse, GamersGate and Direct2Drive are unsurprisingly not offering Metro 2033. The three publicly aired their discontent with Modern Warfare 2's use of Steamworks, griping that it would require they also distribute their competitors's sales platform--which led D2D to describe Steamworks as a "Trojan Horse."
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Comments
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Nevertheless, I look forward to this title.
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They aren't offering anything even *close* to the ease and support that Steam has.
I'm no corporate shill, but Steam is seriously giving me a hell of a lot of extra value outside of its digital distribution system.
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A. The cost of the dics/box/manual (yeah - all 3 pages these days): $1 to $3
B. The trade in value (since I can't resell once done). $10 to $15
That is going to apply to any retail game that requires SteamWorks also.
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If it is then what the hell is the point of buying a retail version?
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