Activision CEO Admits They 'Missed' by Letting Guitar Hero Creators Harmonix Get Away
by Garnett Lee, Feb 18, 2010 2:00pm PSTDelivering his keynote at DICE ("Activision CEO: We Should Have Partnered With Harmonix" on Game|Life and "DICE 2010: Kotick Talks Passion For Industry, Debuts Indie Contest" on Gamasutra), Activision Blizzard CEO Bobby Kotick addressed the company's acquisition moves and motives. Among these, he talked about their making the wrong choice from the partnership between Harmonix and Red Octane that created Guitar Hero and lamented in hindsight their not better recognizing the talent involved.
Unimaginable as it sounds, he said, "We really didn't even think, hey, we should go to Boston and meet these Harmonix guys and see what they're up to." He explained that while they knew of their music games, the perception of Harmonix was that their games weren't commercially viable.
Kotick also took something of an odd stance on Neversoft's work on the series since then. He said that Activision expected great games from them but had they instead turned to Harmonix "it would probably be a profitable opportunity for both of us." Whether there would be that much difference is a tough question. Current music game sales slump notwithstanding, Neversoft's entries in the series have amassed a sizable treasure chest of profits for the publisher.
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Harmonix makes Frequency/Amplitude, are published by Activision.
Harmonix makes GH/GH2, partners with Red Octane for the guitars, published, again, by Activision.
Activision buys Red Octane, and buys the IP of Guitar Hero from Harmonix, gives the franchise to Neversoft to develop GH3.
Harmonix is bought by MTV, and makes Rock Band (new IP).
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