Civilization V Announced, Introduces Hexes
by Alice O'Connor, Feb 18, 2010 8:34am PSTSid Meier's legendary turn-based historical strategy series Civilization will receive a brand new instalment on PC this fall, publisher 2K Games announced today.
Civilization V will charge players with once again leading and shaping a civilisation all the way from the dawn of society through to the space age, now backed by an all-new graphics engine and boasting "unprecedented modding capabilities."
An "entirely new combat system" which includes ranged bombardment is promised. Civ V also makes the jump to hexagon-shaped tiles, which 2K says will take the series "in new directions" with "deeper strategy" and "more realistic gameplay."
"Each new version of Civilization presents exciting challenges for our team," said series creator Sid Meier in a press statement. "Thankfully, ideas on how to bring new and fun experiences to Civ players never seem to stop flowing. From fully animated leaders and realistic landscapes, new combat tactics, expanded diplomacy and shared mods, we're excited for players to see the new vision our team at Firaxis has brought to the series."
Developed yet again by Firaxis Games--who've helmed the series since Civ III--Sid Meier's Civilization V is slated for release on PC in the fall of this year.
Castle of Illusion preview: more than a repaint
Steel Diver sequel is Nintendo's first free-to-play game
Why Pikmin hasn't made the jump to handheld
Dark Souls 2 director says aim is to reduce 'tediousness'
Call of Duty: Black Ops 2 'Vengeance' DLC revealed
The Cave descends into iOS this summer
EA Sports' Ignite engine not on PC because average PCs not powerful enough
Thief video shows off 10 minutes of gameplay
Surgeon Simulator 2013 adding support for Oculus Rift and Razer Hydra
Final Fantasy XIV preview: limits break








Comments
Thread Truncated. Click to see all 8 replies.
Sorry Starcraft 2.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 5 replies.
I take 2-3 weeks of vacation time at the end of every year, so if I can hold off on playing it until then, I might be able to play without it destroying my life.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 6 replies.
- Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Inspired by Panzer General.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Better diplomatic AI.
- More diplomatic options between players.
- Less "cheating" AI.
- Religion is not a factor anymore.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)
- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
- Civics are out, now there is something called "Social Policies".
- About the same amount of wonders, the tech tree will feel familiar. Great People still in.
- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
- DirectX 11 support.
- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.
omg big changes :D
Thread Truncated. Click to see all 3 replies.
Please don't have any idiotic Ubi-style DRM.
Please don't have any idiotic Ubi-style DRM.
Please don't have any idiotic Ubi-style DRM.
Thread Truncated. Click to see all 8 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Though it just makes me wonder if they're eventually just going to go gridless, somehow.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Long-range bombardment for the win! (SMAC had ranged bombardment, and it was good.)
Thread Truncated. Click to see all 10 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
I've never really "nailed" Civilization, despite owning most of the games.
As in, I like playing it a lot and it's well done and a lot of fun, but I've never been worth a damn, strategy-wise, in any of them.
At some point I will get tired of having to stop to pick a technology to research and wind up picking the one at the top of the list. Or the one with the longest time to research in turns so I don't get pestered as quickly next time.
Every battle ends in defeat because I've never figured out the military upgrade tricks. Like, I'm pitting a tank against their archers and losing somehow.
Downsides of switching to Democracy are "settlers can only be built for for each population unit" - ok, whatever that means.
I'm sure I could get a lot better at the games if I took my time and calculated most of the turns and paid attention but at some point I just get all "end turn" happy and just want to keep going.
Anyone have any suggestions for how to go about getting better, strategy-wise, at these games?
Thread Truncated. Click to see all 6 replies.
All of the other releases this year can be delayed and I won't even care just as long as we get Civ 5 this fall.
Thread Truncated. Click to see all 2 replies.
I guess I need to update the to do list:
1. Budget a little extra for Civ 5
2. Leave instructions for fiancee to keep making mortgage payments so my body has some place to waste away infront of this game.
:D
Hope there is no dumb DRM, otherwise it's a buy!:)
Thread Truncated. Click to see all 3 replies.
You must be logged in to post.