Ubisoft's New PC DRM Really Requires Net Access, Ends Game If Disconnected
by Chris Faylor, Feb 17, 2010 9:20pm PSTUbisoft wasn't kidding when it said that its new digital rights management technique mandates "an active Internet connection to play the game, for all game modes."
Advance copies of the first two games to embrace the new solution--Assassin's Creed II PC and The Settlers 7 PC--recently arrived at PC Gamer, leading to the discovery that the games automatically shut down if temporarily disconnected from the Internet.
In the case of Assassin's Creed II PC, a single-player game, players will lose any progress since the last checkpoint in the event that they briefly lose their connection to Ubisoft's master servers, be it because of client-side or server-side issues.
Other aspects of the new system include a lack of disc checks and installation limited, along with the ability for saved games to be stored in a server-side cloud. "Most upcoming Ubisoft PC games will make use of this system," according to the company, which has also promised to patch in offline support when or if the system shuts down.
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Comments
The problem is all the PC gamers are angry at the symptom and not the infection. If people were to stop pirating games and torrenting them, you wouldn't have this DRM issue.
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I don't care WHO'S to blame in this situation, it's still an entirely unacceptable response from Ubisoft. It's like firebombing a village full of people because there might be a terrorist hiding there.Yes, you might stop the terrorist (in this case, the pirates - though I really doubt this will do ANYTHING to stop them), but you're hurting a lot of innocents at the same time (in other words, screwing over their actual, paying customers).
DRM has always had this problem, but it's been at least tolerable (for the most part) up until now. Ubisoft has just gone too far. This is not going to end well for them, or for the consumer.
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