Ubisoft's New PC DRM Really Requires Net Access, Ends Game If Disconnected
by Chris Faylor, Feb 17, 2010 1:20pm PSTUbisoft wasn't kidding when it said that its new digital rights management technique mandates "an active Internet connection to play the game, for all game modes."
Advance copies of the first two games to embrace the new solution--Assassin's Creed II PC and The Settlers 7 PC--recently arrived at PC Gamer, leading to the discovery that the games automatically shut down if temporarily disconnected from the Internet.
In the case of Assassin's Creed II PC, a single-player game, players will lose any progress since the last checkpoint in the event that they briefly lose their connection to Ubisoft's master servers, be it because of client-side or server-side issues.
Other aspects of the new system include a lack of disc checks and installation limited, along with the ability for saved games to be stored in a server-side cloud. "Most upcoming Ubisoft PC games will make use of this system," according to the company, which has also promised to patch in offline support when or if the system shuts down.
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Comments
It'd probably work best if the DoS were distributed and the materials necessary for it handed out along the same avenues as the pirates are currently using. What's Ubisoft going to do if every PC gamer decides to DoS their servers to protest?
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As long as games have server-side code (unlike a MMO), DRM is a fucking joke. It takes two to ten days to crack these fancy schemes they pay money for.
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