BioShock 2 PC Not Getting Gamepad Support, Impending Widescreen Fix Detailed
by Chris Faylor, Feb 12, 2010 1:10pm PSTAs outraged fans continue to submerge BioShock 2 in a sea of controversy due its lack of official gamepad support, publisher 2K Games has definitively stated that it has no plans to add such support in a future patch.
Explained community manager 2K Elizabeth:
I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won't be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.
I'm sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.
Prior to BioShock 2's release this week, the company had noted that the shooter sequel would not support controllers on PC in favor of getting "the mouse and keyboard control absolutely right." However, many were still caught unaware, especially as the original BioShock PC packed support for both gamepads and mouse and keyboard.
The PlayStation 3 and Xbox 360 versions of BioShock 2, as previously noted, can be played with the console's respective gamepad, but not with a mouse and keyboard.
As for complaints that BioShock 2 PC doesn't properly support widescreen resolutions, the company has providing an explanation of how that particular issue cropped up again, along with a diagram of how it'll look after the impending patch:
When BioShock 2 shipped for PC players, it altered the vertical FOV for different monitor aspect ratios rather than the horizontal FOV. (For those of you who think in pictures, like me, different views looked like the image below, depending on your aspect ratio.)
We are fixing the FOV so that it expands horizontally in the first PC patch (currently in testing - I'll be posting more about it when an exact date for its release is set!) That means that now your view will expand on the right and the left if you have a widescreen monitor, and look like the image below.
We always meant to have our FOV expand horizontally, but a last minute bug fix for a related issue changed this back to a vertical FOV just before ship. We feel rather silly about this, and agree that horizontal expansion is much more awesome, and that you'll have it very soon.
Thanks again to Chris (again, not the one who wrote this article) for the heads up.
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Comments
At least be consistent with your crap. You can't trust anything anymore.
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Can they not just say clearly we don't want to add Gamepad support, we could but we are not going to. And then never mention it again?
There excuse is freeking mental and makes no sense what so ever. Do they think if they throw the word UI around like its some complicated thing, we will go "ok if its the UI".
I play with Xpadder and the UI works perfectly and feels exactly like Bioshock 1, Bioshock 2 and Xpadder plays identical to the first one if not better.
Not to be rude, but shut up already stop saying "complete re-envisioning of the UI that the team worked so hard to create." blah blah blah.
Why on earth are they making a big deal of the UI, what so great that BS1 did not have I can not tell the diff?
What ever...
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It is a shame that this patch will not make the game longer its WAY to short beat it in around 5 hours and got all most every thing but 2 tonic unlocks form the cam.
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I know it had made the hacking pretty much impossible for me (and probably a large majority of the 6-7% of male gamers who are red-green colorblind)
Additional reading here.
http://negativegamer.com/2010/02/11/what-bioshock-2s-hacking-looks-like-if-youre-colour-blind/
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The only reason they dont do it because they think that we might buy the game once for pc and again for xbox.
It is a shame right now but EA did backtrack on internet registration for games, maybe M$ will see windows gaming as a strong sales opportunity and force the issue. (doubtful)
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PC Gamers just like to whine no matter what I guess.
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would be interesting to have a poll somewhere to see what gamers today prefer.. gamepad or kb&mouse
Joytokey
http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm
After playing through the first hour or so and seeing that the 2K Marin team has done great job of building a richer looking environment, something was gnawing at me. I realized that as good of a job as they have done, the original really didn't need a sequel. Instead of making something that was a logical extension of the original, they are trying to start a similar story up from scratch. In Bioshock I was riveted by the story and what was around the next corner. Here, I'm just re-learning the same things albeit slightly changed. I don't feel like playing it. Maybe I'm getting old and jaded.
The multiplayer is a hoot though.....
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2K wanted to be able to include, "Built for the PC in mind!" as a bullet-point in their marketing efforts for the PC version. The problem though is that even this so-called PC centric interface is terrible by traditional PC interface standards.
The original game switched to the Xbox 360 interface when the Xbox 360 controller was enabled. Considering that BioShock 2 is a glorified expansion pack for the original, claiming that Xbox 360 controller support was removed so that the developers could spend more time on the PC interface is a load of bullshit.
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Say NO to the "consolization" of PC games!
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Bravo 2K games and here's to continuing trend of such thinking.
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Me, I'm indifferent between platforms, having a good PC and a 360, but I usually go for 360 where I can due to that very thing. I have NEVER put a game into my xbox and had it not work. Sure there are bugs, but standardized hardware makes it work.
So to those of you complaining about technical difficulties, be patient and wait for the fix, or buy it on 360. Your issues are a side effect of your choice of platform.
And to those who are 'outraged' over lack of gamepad support... I just don't have the words.
For one, the 1680x1050 res doesn't fit on my monitor...there's clearly horizontal spillage onto the second monitor, and there appears to be a bit cut off on the bottom, as though it's really slightly larger than 1680x1050. The other thing is that the first time I swap ammo (middle mouse button), the game jumps to my other monitor. Continuing to do so doesn't make it jump back.
Neither are game-breaking, but has anyone else run into this?
also i notice that when i access the Live overlay and return to the game my sensitivity in the game is messed up as though it has been reset very high, but it still shows it set to 1 in the menu. clicking apply again in the mouse settings area fixes it, but it's annoying.
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This needn't be the case with all genres. I find the strategy genre, whether the turn-based or real-time variation, to be unplayable with a controller. But FPS games are playable with a gamepad. Yes, I realize that aiming and movement and whatnot isn't nearly as smooth or precise with a controller as it is with the keyboard and mouse, nor are a controller's standard six to eight buttons nearly as customizable as the 100+ keys on a keyboard; but that is irrelevant: the PC version of BS1 allowed gamepads to be used, so I'm honestly confused as to why 2K couldn't have chosen to focus on optimizing keyboard/mouse controls while also carrying over gamepad support. Would it really have been so much more laborious than, in essence, copy and pasting the gamepad code from the first game into the second? I'm not a programmer, but I can't help thinking that it was probably more time-consuming to remove gamepad support than keep it in. But maybe not.
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think ill replay it before getting the new one
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