BioShock 2 PC Draws Protest over Lack of Official Gamepad Support
by Chris Faylor, Feb 10, 2010 8:35am PSTWhile it had been previously disclosed that BioShock 2 PC would forgo any sort of official gamepad support in favor of getting "the mouse and keyboard control absolutely right," the exclusion has now drawn ire from those that bought the game unaware.
A 2K Forums thread on the matter has exploded since the underwater shooter sequel was officially released yesterday, including mentions of buyers remorse, an unofficial workaround, demands for a patch, and links to the inevitable petition.
"Not supporting the controller was not a decision that we made lightly," community manager 2K Elizabeth responded, with the company having explained:
We made quite a number of significant changes to UI / HUD for the PC version of the game. The decision was made early on not to support controllers at all in order to ensure that we got the mouse and keyboard control absolutely right. This of course required a redesign of large parts of the UI and the player HUD. For example, we removed the Weapons and Plasmid Selection Radials in favor of a custom created Weapons Selection Strip which more accurately reflects the keyboard layout.
Central to the complaints is the fact that the original BioShock PC supported gamepads in addition to mouse and keyboard, complete with a UI for either control scheme.
As one would expect, the PlayStation 3 and Xbox 360 versions of the sequel use the console's respective controller, but can not be played with mouse and keyboard.
The release of BioShock 2 also brought with it complaints that the PC version doesn't properly support widescreen resolutions, though a fix is already on the way.
Thanks to Chris (not the one who wrote this article) for the heads up.
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Comments
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I started playing FPS with wolf3d and doom. All KB baby. Then I played duke nukem 3d, bit more of a challenge. I skipped quake and went straight to Quake 2. This was also my first multiplayer FPS and did I ever get dominated using just the KB.
It's not terribly intuitive now that I look back on it. But I kept with it. Even saw some crazy variatations, had a friend that played CS and used the 2nd mouse button as forward. I could never do it, but he ROCKED it. In less than a year I was getting 2:1 K/D ratios on CS, which was a MOTHERFUCKER of a game at the time. Back when people were still figuring out tricks and sensitivities ranged from a slight movement making a 180, to it being so low that you have to pick up the mouse and move it back center for every 90 degrees you turn.
One note, don't start with Bioshock. While I don't feel the controls are BAD, they are "wonky" or "fuzzy" compared to some other games that are a bit tighter.
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