BioShock 2 PC Draws Protest over Lack of Official Gamepad Support
by Chris Faylor, Feb 10, 2010 8:35am PSTWhile it had been previously disclosed that BioShock 2 PC would forgo any sort of official gamepad support in favor of getting "the mouse and keyboard control absolutely right," the exclusion has now drawn ire from those that bought the game unaware.
A 2K Forums thread on the matter has exploded since the underwater shooter sequel was officially released yesterday, including mentions of buyers remorse, an unofficial workaround, demands for a patch, and links to the inevitable petition.
"Not supporting the controller was not a decision that we made lightly," community manager 2K Elizabeth responded, with the company having explained:
We made quite a number of significant changes to UI / HUD for the PC version of the game. The decision was made early on not to support controllers at all in order to ensure that we got the mouse and keyboard control absolutely right. This of course required a redesign of large parts of the UI and the player HUD. For example, we removed the Weapons and Plasmid Selection Radials in favor of a custom created Weapons Selection Strip which more accurately reflects the keyboard layout.
Central to the complaints is the fact that the original BioShock PC supported gamepads in addition to mouse and keyboard, complete with a UI for either control scheme.
As one would expect, the PlayStation 3 and Xbox 360 versions of the sequel use the console's respective controller, but can not be played with mouse and keyboard.
The release of BioShock 2 also brought with it complaints that the PC version doesn't properly support widescreen resolutions, though a fix is already on the way.
Thanks to Chris (not the one who wrote this article) for the heads up.
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Comments
Let me tell you why.
- Fact, the first BioShock had Xbox 360 game pad support.
- Fact, BioShock 2 is EXACTLY the same engine as 1 and is basically a mod expansion what ever you want to call it, they just added new content, story etc.
So ask your self if you already wrote the code for the Xbox 360 game controller why the freeking cheez nutz would you remove that code and make it keyboard and mouse only? That code was not hurting anyone, it was a nice option to have.
Fact, PC gamers like to mod change and play their games in weird and different ways that is best sutied for them. Do NOT limit what we can do with our games.
I know the majority of you PC gamers on Shack play with K/M but like my self I am a hardcore dedicated pad guy, and recently almost all new PC releases are excluding the pad which is sad.
Will I cry like a babby? No.
Its called Xpadder and I endorse it, it will fix all your Xbox 360 game pad blues:
http://xpadder.com/
Still no one can argue considering the above facts its mental they removed the support, whats the point?
Thread Truncated. Click to see all 21 replies.
Being a Software Developer I know that the code written for the pad in the first Bioshock will work in Bioshock 2 its the same platform Windows that the game is written for it is in the same language so why the heck would you not just copy paste the code? The Xbox 360 controller and Windows is the same this is not code ported from a PS3 and its PS3 game pad to Windows OS with no drivers now that is a fucking hard job?
In the grand scheme of making a game as complicated as BioShock 2 adding cookie cutter code for a Xbox 360 controller that has already been written, has drivers written for your OS is a joke of a job compared to everything else in that game. I just cannot see any reason why it could not be done with any effort? Someone must of said we are not gona put it in and its that simple.
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