Aliens vs. Predator Marine Trailer Turns Out the Lights, PC Demo Matchmaking Fixed
by Alice O'Connor, Feb 05, 2010 8:11am PSTIn a double-whammy of Aliens vs. Predator news, developer Rebellion has apologised for matchmaking problems suffered by players of the PC demo while a new gameplay trailer explores a terrifying nightclub from the perspective of one poor Colonial Marine.
"Unprecedented demand for Aliens vs Predator... brought to light matchmaking issues on the PC platform resulting in players having to wait to join games, or even not find games at all," Rebellion says, relayed by a 'Community Monkey' at SEGA Europe.
"We're really sorry that this issue tainted a day in which we saw many people get hands on with AvP for the first time," the post apologies, saying that the problem has now been corrected by a patch which will auto-update on Steam when the game is launched.
AvP arrives for PC, Xbox 360 and PlayStation 3 in North America on February 16 then for Europe on February 19. A multiplayer demo is out now for all three platforms.
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Comments
Having read some of the other comments...well. I have a good LCD (being a gamer and all) so the dark environments look great and are fitting for the AvP style. Like any other game recent FPS, crappy gear is NOT going to help you enjoy a game.
The level design on the demo level is pretty uninspired, so I really hope the rest of them are better. None the less I did have fun playing on it.
The Marines felt kinda...blah to me. Game play wise. But then they are based on your average run and gun FPS type guy so....
Yes the UI sucks, to many layers, but I can deal with it.
The mouse response in game feels a little "console'ish" kinda like Borderlands. But Borderlands has an easy fix for it by making some changes in the cfg, hoping maybe to find something like that for AvP2.
All out Death Match, is what I imagine to be the weakest mode in this game. Aliens vs Aliens vs Pred vs Pred, etc, doesn't give the right feel. The team modes I expect will be much more fun, and when people decide not to free for all in the demo, it seems everyone has a much better time.
Mixed bag, all and all. Lets hope for modding tools so we can make it better.
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The gameplay was fine, although I believe the Predator needs some kind of starting weapon.
And Rebellion, I hope you guys read this - make it faster, at least on the PC. Damn console (or should I say: modern day, mass market appealing) games :(
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I could say a lot of things about it, but I'll focus on one main point: who makes a game relying on a dark moody atmosphere and deep rich shadowy environments in the age of the LCD monitor?
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WHY THE FUCK WOULD YOU ALWAYS TRANSMIT IN THE LOBBY?
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Low fixed FOV, and fixed 60hz refresh.
These two things bother my so much, and are present in almost every console to PC port.
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Once I get more used to the controls, I'll enjoy it even more. So far, it WAS pretty fun. Though I do hope that the final release has slightly better graphics (in general) and the Dedicated Servers that they claim will be there. :)
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Initailly it felt very odd, but I persisted. Now it's actually alot of fun. The controls take alot of getting used to though.
I'm looking forward to the game, and the inital trashing of the game itself was unwarrented in my opinion. Maybe if some people took a little bit more time to get used to the characters (that's rebellions fault..no idea why they didnt include a tutorial level or something) they might have started enjoying it more.
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ive been pimping this video a lot lately because it shows what you really can do in the right hands. practice practice practice
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http://forumplanet.gamespy.com/tech_support/b49029/19799417/p21/
The guy that goes by the name of "sirlemonhead" wrote the code that Rebellion used without permission in the re-release of AvP.
I've found a really interesting and very recent article with a lot of information I had not heard before as well as some behind the scenes stuff. Definitely worth a read:
http://www.guardian.co.uk/technology/gamesblog/2010/feb/04/games-sony
This paragraph in particular is interesting!
But of course, for those of us who've grown up being terrified by HR Giger's alien creations, it's not the human world we're so interested in. Rebellion says it has every incarnation of the alien presence that they could possibly fit into the game – there are face huggers and chest bursters, then there are the predominant warrior aliens from the second movie, and 'runner aliens' based on the faster dog-like incarnation from Alien 3 (this one also tends to pounce more, so watch out for that). The pred-alien from the AvP movies also shows up, as does the queen. For the runner alien, the team have added a projectile acid attack – it's a modified version of what we see in briefly in the latter two Alien movies. You won't have access to it when playing as the alien, but it's apparently an important balancing element in the human campaign.
I know theres a lot of hate out there for this game at the moment, and I had similar thoughts to everyone else when I launched the demo, although after playing it for a while (and actually managing to get into a game or two now) I'm liking it a lot more. Sure it's not perfect, but the main issue of melee/trophey kills could be resolved easily with a patch in the same way that valve rectified the melee problem in left 4 dead 2 with a patch. The controls I'm used to now and they really are fine, infact the predator jumping is particularly well executed. Admittedly movement isn't quite as smooth as it should be, but I highly approve of the slower nature of the game rather than really fast paced like AVP2. It's more intense I find.
TL;DR Singleplayer is still sounding like its a winner, multiplayer isn't as bad as you all make out, just not as polished as it should be. Read the article!
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