Sins of a Solar Empire: Trinity Gameplay Trailer

Ironclad Games is poised to release Sins of a Solar Empire: Trinity on February 9. This bundle pack for their real-time sci-fi strategy hit includes the original standalone title, as well as the 'Entrenchment' and 'Diplomacy' expansions. The soundle

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Ironclad Games is poised to release Sins of a Solar Empire: Trinity on February 9. This bundle pack for their real-time sci-fi strategy hit includes the original standalone title, as well as the 'Entrenchment' and 'Diplomacy' expansions.

The soundless trailer shows off an epic in-game space battle in which spaceships, large and small, blast the hell out of each other with laser fire. Pew. Pew. Pew.

Sins of a Solar Empire: Trinity comes out on February 9, for $39.95. As reported, the 'Diplomacy' add-on also debuts that day for $9.99 as a standalone purchase for those who already own the original game.

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From The Chatty
  • reply
    February 4, 2010 5:12 PM

    Okay, and here is why I just couldn't get into Sins. The footage in that trailer just isn't how you play that game. To coordinate your ships in any sort of meaningful way you have to zoom all the way out to the point where your ships are just symbols on a giant map of nodes. It ends up being a game of moving symbols around - where it almost resembles a boardgame or something.

    The up-close battles are cool to watch, but you're not really doing anything at that point but watching.

    • reply
      February 4, 2010 5:18 PM

      Go sit in the corner.

    • reply
      February 4, 2010 5:46 PM

      Yup, same syndrome as Supreme Commander. Trailers show you these battles with thousands of high detailed units, but in the end, you look at dots from 2km above

      • reply
        February 4, 2010 6:02 PM

        I preferred Sins to Supreme Commander, but I think SupCom executed a lot of really difficult concepts well.

        • reply
          February 4, 2010 6:19 PM

          Or, here's a novel idea, give your orders, and zoom in to watch the fight. The game doesn't require by-the-second micromanagement.

          • reply
            February 4, 2010 6:46 PM

            Agreed. In Supcom, you also had the choice to queue up orders and automate certain elements so that you could focus on your strategy instead of micromanagement.

            Both games are great though. Some of my certain PC favorites.

          • reply
            February 5, 2010 10:44 AM

            Exactly. It's really not hard to spin the mouse wheel and zoom all the way in to watch a capital ship explode, then then spin the mouse wheel back out to tell your fleet to hit it's next target.

            If you aren't viewing the game from both viewpoints your missing it's brilliance.

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