Order of War Standalone Expansion Announced, Original Owners Get It Free

Having released Order of War (PC) alongside publisher Square Enix back in September 2009, developer Wargaming.net has announced a multiplayer expansion dubbed "Challenge" that will be provi

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Having released Order of War (PC) alongside publisher Square Enix back in September 2009, developer Wargaming.net has announced a multiplayer expansion dubbed "Challenge" that will be provided as a free download to Order of War owners.

The standalone download will be distributed exclusively through Steam, adding 12 new maps, 6 new multiplayer modes 6 four co-op missions to the strategy series.

Pricing for those that don't already own Order of War was not provided, nor was any semblance of a release window. Instead, we got a trailer and a fact sheet:

Key Features:
  • 12 Unique Maps - Each map features different types of cross-country terrain and urban areas to provide great replayability.
  • 6 New Multiplayer Modes - With these new modes you have the opportunity to prove you are the best commander on the online battlefield in a variety of ways.
  • Command troops of the USA, Germany or the Soviet Union - Grasp your units by knowing their strengths, weaknesses and discover how to exercise their power to defeat your enemies.
  • 4 Co-op Survival Missions - Play shoulder to shoulder with your comrades-in-arms to defend your headquarters from enemy attacks of increasing intensity. To get extra income and new reinforcement types, capture control points that appear randomly throughout the map but only stay for a short time.
  • Hard-hitting Mercenaries Gameplay - Choose your initial line-up of units, keeping in mind that good balance and proper positioning are all-important. Once you have selected your forces and brought them up to the front lines, capture control points to earn airstrikes and crush your enemy.
  • Unique Expansion Experience - Classic "capture-the-base" gameplay is completely new now as you and your rival get different types of reinforcements at different rates - slower and more powerful units vs. faster and less powerful units. Develop the best strategy to seize all of the control points and defeat your opponent.
  • Fast-Paced Instant Battle Skirmishes - At the start of each skirmish you are given a random group of forces, without the luxury of reinforcements or control points to provide replacements.
  • Epic Free-for-All Clashes - Up to four players fight against each other choosing any nation they want. Capture control points to earn a decisive advantage over your rivals in grand battles where alliances are forbidden.
  • Realistic Fog of War - Use new tactics and acquirements to become the praiseworthy commander.

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    February 2, 2010 12:29 PM

    I've only played the demo, but this game is kind of weird. I feel like it does all the "playing" for me and all I have to do is click to tell my units where to move. I'm sure it's much more than that, but it was odd.

    • reply
      February 2, 2010 1:06 PM

      im tempted to try it. the most recent total war had such clumsy and frustrating unit movement. maybe it was just exaggerated by increased emphasis on range units. i wanted to murder myself after my first battle in that game, but i absolutely loved rome total war. i always like a new rts. is it that "automated"?

    • reply
      February 2, 2010 1:28 PM

      sounds like any other "rts" these days

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