First In-Game Footage of The Secret World

Having produced several fancy computer-generated trailers and more recently issued the

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Having produced several fancy computer-generated trailers and more recently issued the first in-game screenshots, Age of Conan maker Funcom has now issued the first in-game video from its still-undated mystical modern-day MMO The Secret World.

Accompanying the video were some words from the chaps at Funcom:

"The video consists entirely of in-game footage, except for the obvious color modifications and distortion effects," says Erling Ellingsen, Director of Communications at Funcom. "One of the reasons why we have chosen to reveal the footage in this unique way is because we are saving the undistorted, full color in-game footage for the Game Developer Conference in March. Our plan right now is to showcase actual gameplay for the first time ever to the media at GDC, as well as releasing all-new footage to the public at the same time. Of course, much can happen before March and some of the gamers out there might want to keep their tin foil hats on and their eyes keenly open for more mysterious clues to appear."

"There are darker and far more terrifying things in Kingsmouth than the walking dead," says Senior Producer and Director Ragnar Tornquist. "The video simply scratches the surface and reveals only a tiny glimpse of what this location is all about. Kingsmouth harbors ancient secrets and dark conspiracies that players have to work together to uncover - along with a menagerie of evil, including creatures from myth and legend, and horrors from the sea. A mysterious mist has enshrouded the entire Solomon Island, and it will be up to the players to figure out what's happened and to stop this terror from spreading further."

Said to have "no classes or levels," The Secret World is slated to hit PC and Xbox 360 at some point with beta sign ups currently open. However, it should be noted that Funcom's previous release, Age of Conan, has still yet to see its promised Xbox 360 debut close to two years after the mature MMO launched on PC.

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    February 2, 2010 9:33 AM

    That looks like an interesting setup, and a good conceit to justify perpetually respawning enemies.

    I take it that is just one zone, and not the setting for the entire game?

    • reply
      February 2, 2010 10:06 AM

      Seems like it's for one zone in particular. They've got a great premise, but I'm concerned that the game might end up being a little weak in the end.

      • reply
        February 2, 2010 11:53 AM

        my concern is this. funcom either has awesome game, no story, or awesome story no game. This is ragnar's game. Like AO was. For the initial life of AO it was a game heavily made on story. With little game there. by game I mean meat of a mmo outside of your basic leveling structure. If funcom could get the ragnar storylines ina game, with an actual meaty mmo end game. They would be gold.

        • reply
          February 2, 2010 1:18 PM

          true, i had alot of fun in AOC first 20 levels. more fun than any other game ive played recently. very absorbing. the zone right after was awful. i really liked the free for all action. it promted a much stronger sense of chivalry (ganking was rare and was usually with a practical purpose). AoC had some really fun gameplay, i was really bummed when it started to flatten. Now that blizzard is officially throwing in the towel with their new x-pac and are practically pissing on the wow players, maybe people will be willing to try somethign new.

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