Morning Discussion
by Alice O'Connor, Jan 26, 2010 1:15am PSTToday sees the North American release of Mass Effect 2 and, more importantly, the revival of an old favourite Shacknews tradition--the launch day discussion post. So please, keep your Mass Effect 2 out of Morning Discussion because people are avoiding spoilers, or perhaps live in Europe and the thought of anyone playing ME2 before Friday fills them with a furious rage.
So. Something else, then. Read any good books lately? It's not quite a book but I've been enjoying Judge Anderson: The Psi Files Volume 1, a phonebook sized collection of stories from celebrated British sci-fi comic 2000AD starring Judge Dredd's splendid psychic chum Judge Cassandra Anderson. There's a small exhibition of frequent Anderson artist Arthur Ranson's comic art at Orbital Comics near Leicester Square in London, if you're in the area and fancy seeing some rockin' pictures.
Sony explains why Gran Turismo 6 is not coming to PlayStation 4 (for now)
Valve forms Overwatch for CS:GO community to police itself
Joe Danger racing to PC this year
Splinter Cell Blacklist co-op modes partially detailed
FIFA 14 on PC won't use Ignite engine



I want to make an AIR application in Flex. I want to tell you exactly what I am going to make (it's pretty simple) and I want you to tell me what controls I use to accomplish the task. I plan on sitting down with my AIR book and really learning everything at a later date, but for now I just want to be told exactly what to use to make this simple thing. In other words I'm more concerned about getting this done quick than learning much.
The Application:
It's a dice rolling application for D&D. I want to be able to supply it a list of pre-configured sets of dice to roll, and then the application is simply a list of buttons representing each one. When I click on a button, it generates the random numbers and displays the results somehow. Not a popup - preferably a separate window that is not modal. So for example, one of the supplied macros would make a button like:
"Greatclub: d20+13 vs AC, 1d10+7 damage"
I was thinking that I wouldn't supply the macro in plain text like that, although I could easily write the parsing code to handle that. I'll figure that part out myself. And when I click the button it would show:
"Greatclub: 21 vs AC, 16 damage"
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