Final Fantasy 13 Could Mark the End of an Era for Traditional Square Enix JRPG's
by Jeff Mattas, Jan 06, 2010 4:20pm PSTSquare Enix president Yoichi Wada dropped a bit of a bomb today in an interview with Edge (via Destructoid) when he announced that Final Fantasy XIII could very well be Square Enix's last traditional entry in the long-running series.
Despite his confidence that Final Fantasy XIII will be well-received by fans, Wada said "whether we are going to continue to internally create this type of game remains to be seen." He further qualified that he believes the FFXIII development team "should next move on to create and generate some 'next generation' forms of play," instead of focusing only on their established audience.
Sure, "next generation forms of play" is a nebulous allusion, and it's true that Final Fantasy games have experimented with different types of gameplay in the past while still staying true to the established JRPG conventions. That said, Square Enix potentially letting go of the JRPG formula it not only pioneered, but used to build a massive worldwide fan-base, seems like a risky move that is sure to alienate some long-term fans.
Final Fantasy XIII has already been released in Japan, and comes out March in North America and Europe on the Xbox 360 and PlayStation 3.
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Also historically devs like ID, Blizzard and Epic made games that made people go out and buy a PC. I remember going out and buying an entry level gaming PC for $1300. Yes it was entry level for $1300 to play one game (Warcraft 2) but it was more than worth it. An entry level gaming PC these days can be had for about $500. A great time for gaming.
Linked is a "awesome" PC build for $600 and change http://www.maximumpc.com/article/features/how_build_awesome_pc_647
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The biggest flaw in many of the JRPGs I've played since the late Playstation/PS2 era is the superfluous crud that's been built atop the stale foundation. Unnecessarily convoluted magic/skill systems, collectibles on top of collectibles, a shitload of different ways to mix and make items/weapons... all while grinding the same random battles. JRPGs lately have taken too much from the MMO grind, which I personally cannot stand. In my opinion, the best JRPG ever released was Suikoden 2. It had a lot of side-quests and collectibles, but its grind was so simple, quick, and streamlined that it never felt like a chore, and it was actually fun going from place to place looking for cool new stuff to do or collect.
As for gameplay changes, I think JRPGs can take a cue or two from some of the stuff singleplayer PC RPGs have been doing: multiple paths, non-combat ways to gain experience points, and more fleshed-out worlds. JRPG environments look fantastic and are often quite original (which, sadly, I can't say for most PC RPGs), but in most of the ones I've played recently there are few ways to interact with these worlds. JRPG characters are also way too trite these days, but I haven't seen that much originality on the PC side of things either.
In short, I'd love to see a blend of the fantastically over-the-top worlds/stories of JRPGs and the depth/interactivity of good singleplayer PC RPGs.
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What im saying is, alot of the more memorable games had these little things that made them memorable, that today would go right through you because they've become an everyday part of gaming. (bullet holes in fps's for example) or (genre blending)
The opera scene in a FF6 remake I can almost promise you would be SOOO disappointing... it would be a pretty cutscene, thats it... Do you see how different and unmemorable that would be? Other than the nostalgia factor it would be nothing noteworthy. What could be done to make it re-memorable in an updated FF6? Thats what they need to start doing in their newer games. Dont say, "we can make everything a pretty cutscene", or "we have 100% in game voice over's" Thats not an excuse to use that over innovation. No1 wants to watch or even PLAY for that matter, a movie.
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As someone who used to like JRPGs but has since turned traitor and now absolutely despises the genre to the point where I would probably raise a toast to its passing, I recognize that the JRPG brings its own variety to the market and losing it would not be good for the industry. I don't know what would count for innovation in a JRPG, a genre that typically prides itself on grind and linearity which were fine last gen but are not so sexy traits this gen.
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Best new old-school JRPG !
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I like the stories they use, but most of the time it feels like they put gameplay elements on the disc just because someone told them they *had* to. I constantly had the sense that they'd prefer to just make a movie, without all the hassle of having to mash buttons in between the scenes.
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I want a remake, but I know what they would do to it...it's heartbreaking what they did to Cloud..
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That said, I really enjoyed (and am still enjoying the post-game) FFXIII, and I would be sad to never see something of that sort again. Square (and Square Enix) have done a lot of pretty awesome stuff over the years though, so I'm perfectly willing to trust that wherever they go from here will likely be awesome.
Hell, some of my favorite games of theirs fall outside the traditional JRPG formula anyway (like FFT and VS)
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That being said, I enjoyed FF12 for the way they handled the combat.
other than FF7, the rest bored me
Shouldn't that be "the FFXIII development team" or...? I confused, sorry!
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Water under the bridge, my friend. This happened like 15 years ago at this point. FF13 looks like a titanic step backward after a progressive FF12.
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