Alice's 2010 Video Game Resolution
by Alice O'Connor, Jan 01, 2010 1:00pm PSTRediscover the Joys of Discovery
I suppose I'm an FPS player primarily, with an interest in RPGs, a soft spot for quirky 'art' games and nostalgic longings for adventure games. That's not to say I play nothing else but I'm certainly less adventurous than when I first started gaming. From business sims to side-scrolling shooters, if it appeared on the PC Gamer cover disc I would play it.
I wish I hadn't stopped being so adventurous.
Chris recently gave me Burnout Paradise. I typically have no interest in racing games so as I roared around Paradise City, cackling like mad as I T-boned Chris while bopping to Avril Lavigne on the in-game radio, I realised how much I must have missed.
There was something very exciting about exploring that cover disc. Even the worst games typically had some minor pleasing aspect and the discovery alone was enjoyable. The few great games I found were just the icing on the cake, really.
While I no longer have the time to play every game I come across, I definitely should step outside my comfort zone more often in 2010. Perhaps I'll even play FIFA 11.
Daily Filter: Tiger Woods PGA Tour 13: The Masters, Sins of a Solar Empire: Rebellion
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer

Comments
I used to gobble up any old shit as a kid, even coverdisk FPS slop like Radix: Beyond the Void and love it for those little specks of the so-far unseen.
Now I look forward knowing I'm probably never going to have another gaming moment of basic sensory awe like those first steps outside of the Vortex Rikers in Unreal.
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Trine was something that really struck a chord with me; I had played the Duke Nukem Manhattan Project demo a while ago, and that was okay, but not good enough to buy the whole thing. Trine's elements with switching abilities and the flow of grappling-hook/platform/smash really made things fun (I haven't hit the very last level yet; that's apparently where all the harmonic game mechanics go out the window for a tedious treadmill boss fight).
Torchlight got me into the hack-and-slash RPG, and that's saying a lot as I usually end up avoiding RPGs because of the steep learning curve (not just learning how to play, but learning what skills and weapons the developers DEMANDED that your player use in order to progress well in the game). I've been pacing myself a bit, but there have been a few weekends where I have dumped a few hours at a time into one of my Torchlight characters.
AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity was a game that I bought after having seen some of the videos, and hearing the recommendations from Chris Remo. It's first-person, but it's a BASE jumping game where you have to glide around as close to as many structures as possible, give your "fans" the thumbs-up, give your "foes" the V-sign, and tag specific buildings. Each of the levels lasts about less than 3 minutes per run through, but the act of controlling my character's really fast movement between dangerous floating structures seems to speed up my time perception, and I'm always having fun getting a better score on certain levels I've covered, running through favorite levels, and buying into unexplored levels.
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It's convenient now, with demos getting kind of rare and often showing up after release. Which is still mind-leydenjarring to me. (bottles, who uses bottles)
Damn I love that game!