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Jeff's 2010 Video Gaming Resolution

by Jeff Mattas, Jan 01, 2010 11:00am PST

We've all got our own little idiosyncrasies when it comes to playing games, which is fine unless those quirks actually interfere with the core goal of having fun.

The gaming devil on my shoulder is one that causes me to perpetually restart games from the beginning, despite having already invested numerous hours. Fallout 3, Demon's Souls, and Dragon Age: I'm talking about games like you.

Kicking this "habit" is going to be tricky, since the problem is more habitual than rational. Genre-wise, (Western-style) role-playing-games seem to be the worst for me when it comes to restarting from scratch an unreasonable number of times. Some of this is because I have a tough time creating a character that I want to spend 40+ hours playing.

Sure, "the grass is always greener" conundrum isn't uncommon when trying out different classes and play-styles but in the end I feel like I'm treading water while my backlog of games grows into a skyscraper. Tellingly, I don't have this "restarting" issue in games where the playable characters are predetermined.

This year, I'm setting some hard-rules for myself in hopes of getting over my restart-compulsion. I resolve to stop restarting games from the beginning, and to try to make sure the number of games in my gaming "rotation" doesn't exceed half-a-dozen. I further resolve to learn to love the in-game characters I create, regardless of how homely or misshapen they are.

On that note, good luck to everyone with their own resolutions and a Happy New Year to all.




Comments






  • It's got nothing to do with the game at all. In my opinion people who have this problem try to create a different class than the one they want to play based on skills and abilties and all that bollocks and then after a while get sick.
    I've never had this problem, and the way I decide my character isn't based on skills or any of that shit, I just think to myself "Who do I wanna be?", and then play a character that meets my want.

    In Oblivion, my first character was a sneaky wood elf, because I was in a sneaky wood elfy mood, I wanted to be a little tea leaf and possibly a murderer for hire (which I ended up as, and I have to say, the Dark Brotherhood story arc is probably the best bit of Oblivion).

    Simple cure to the problem then, just pick what you want. Don't try and create a class with preconceptions about what kind of skills you're going to NEED or what perks/options certain skills/classes will afford you.