Jeff's 2010 Video Gaming Resolution
by Jeff Mattas, Jan 01, 2010 11:00am PSTWe've all got our own little idiosyncrasies when it comes to playing games, which is fine unless those quirks actually interfere with the core goal of having fun.
The gaming devil on my shoulder is one that causes me to perpetually restart games from the beginning, despite having already invested numerous hours. Fallout 3, Demon's Souls, and Dragon Age: I'm talking about games like you.
Kicking this "habit" is going to be tricky, since the problem is more habitual than rational. Genre-wise, (Western-style) role-playing-games seem to be the worst for me when it comes to restarting from scratch an unreasonable number of times. Some of this is because I have a tough time creating a character that I want to spend 40+ hours playing.
Sure, "the grass is always greener" conundrum isn't uncommon when trying out different classes and play-styles but in the end I feel like I'm treading water while my backlog of games grows into a skyscraper. Tellingly, I don't have this "restarting" issue in games where the playable characters are predetermined.
This year, I'm setting some hard-rules for myself in hopes of getting over my restart-compulsion. I resolve to stop restarting games from the beginning, and to try to make sure the number of games in my gaming "rotation" doesn't exceed half-a-dozen. I further resolve to learn to love the in-game characters I create, regardless of how homely or misshapen they are.
On that note, good luck to everyone with their own resolutions and a Happy New Year to all.
Daily Filter: Tiger Woods PGA Tour 13: The Masters, Sins of a Solar Empire: Rebellion
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Metal Gear Online to quietly die this summer
Comments
One thing that helps resist: I have a personal policy of never looking up walkthroughs/guides/gameFAQs until after I beat it once. Ignorance of your fuck-ups and of other builds can be bliss.
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Developers should either allow respecing or build idiot proof build trees that always end up good, albeit different.
On a side note, I also think that lockpicking skills for chest suck in RPGs - either you should be able to get it or not. In my playthrough, I played with 3x mage + 1 tank and then went through the areas with a rogue afterwards to open the chests. That was simply annoying.
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Finally, I clicked with a character and understood it, and played for two weeks straight :D
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Now I'm sure that someone will post right after me saying "yeah well I leveled all of fallout 3 as a tech user/ hacker. That's awesome. Your class agility is impressive. For the rest of us, we'll have to stick to doing what we've always done.
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I've never had this problem, and the way I decide my character isn't based on skills or any of that shit, I just think to myself "Who do I wanna be?", and then play a character that meets my want.
In Oblivion, my first character was a sneaky wood elf, because I was in a sneaky wood elfy mood, I wanted to be a little tea leaf and possibly a murderer for hire (which I ended up as, and I have to say, the Dark Brotherhood story arc is probably the best bit of Oblivion).
Simple cure to the problem then, just pick what you want. Don't try and create a class with preconceptions about what kind of skills you're going to NEED or what perks/options certain skills/classes will afford you.
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You to dude.
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