Evening Reading: What Price Digital?
by Garnett Lee, Dec 30, 2009 5:00pm PSTSteam's dramatic holiday sale prices may (as I asserted yesterday) provide Valve a significant bump in their customer base but what then? Should it succeed the expectations will have been set at bargain basement deals. In the unstable online economy of digital distribution that's anything but the norm. Along with the still young search for the "right" price as dictated by the market, digital distributors face pressure to keep prices at a point that won't completely cannibalize sales for traditional brick-and-mortar stores. The result puts the online price at pretty much the same number as it is in stores.
The whole issue of pricing poses one of -- if not the -- big roadblocks in the system. Over Christmas I was reminded of how out of whack it is in the TV world. To catch up on a single missed episode of a TV show costs $3 if you want to see it in HD. It's hard to see the value in that when it was originally broadcast for free, will most likely be shown again as a rerun, and if I set my DVR I can get it to watch whenever I want.
Games, though, pose a different value proposition. At a store my $50 or $60 bucks gets me a box, manual (though not much of one anymore), and a disk but, let's be honest, what's that really worth? The value is more perceived than real. When it comes down to it I'm mostly paying for the content and the rest just happens to be the delivery method.
Download is just another way of getting the game. That puts digital distribution as merely the latest frontline for the real battle of whether the $50-$60 game model holds the future for a growing video game business. Or for that matter, is it even sustainable?
Here's what was sustaining us today:
- Blood Bowl hits 360 and boxed PC copies in January
- iPhone gets Plants vs. Zombies in January
- Latest Divinity 2 trailer shows off dragon flying combat
Ladies, how do you feel about a Chinese shopping center that has a special parking lot for women motorists with wider spaces?
It had evidently grown a little long in the tooth but still an iconic passing with Tavern on the Green closing after New Year's Eve
If you ever need to stop someone making their getaway on a scooter smack 'em with a bicycle
All this British man who had his kitchen stolen had to do was check eBay to nab the thief and get his stuff back
FileShack: Unity of Command, Skyjacker
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Resident Evil: Chronicles HD Collection coming in June
Sony patent would interrupt gameplay to display ad
Weekend Confirmed 114 - Diablo 3, Max Payne 3, Lost Planet 3
New Zone of the Enders project underway
Is there any way to get out of combat? I'm playing a rogue in one side quest and I'm supposed to sneak out of this place, but the developers in their untesting infinite wisdom put a bunch of NPCs near the exit and it prevents me from leaving as I am "in combat", despite the fact no one in the entire map has so much as looked at my character's shadow.
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For shame Apple. Making promises and not keeping them. I'm going to throw out my macbook pro when I get home.
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I got the DVD from netflix today, popped it in, watched that one episode, and now it's ready to go back.
not sure why they couldn't put the same amount of episodes on each disc.
Weeds Season 5 is coming out in 2 weeks, is anything else big coming out soon?
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"When queried on the 'Crysis is going to consoles, so the design must be gimped' topic, Camarillo explains that that's 'not necessarily' the case. 'In some ways it has allowed us to avoid overdesigning features, to keep the focus narrower and tight for a compelling experience on all platforms.'"
what a load of shit, "overdesigning"
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http://www.youtube.com/watch?v=ODLFGKosS2E
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According to American Cinematographer, the production started with Sony CineAlta 950 bodies and went over to the Sony F23 bodies towards the end of production. This gives you an idea of how long ago physical production on Avatar was, since the 950 was superseded by updated bodies like the F23 and the F35 years ago. Those bodies all shoot at a resolution of 1920x1080, with more of the vertical resolution thrown away for 2D presentation since that was projected at 2.35, not 1.78 aspect ratio. I'm sure that visual effects were done at a higher resolution, that seems to be the way it goes.
The cameras were side-by-side, or in the case of steadicam work (this must have been heavy) they were in an L-configuration with one body perpendicularly oriented and shooting into a beam-splitter mirror. That's how we did the 3D on T2:3D, except that they were with full IMAX cameras and the damn things weighed as much as a fridge.
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http://avatar-forums.com/showthread.php?t=43
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http://openfeint.com/
Thanks entirely to my iPhone game, The VOID.
So, uh, yay me and internet alerted I guess.
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This is awesome because I grew up on video games and played them pretty much every single day up until I got a real job and just didn't have the time. I have probably played a total of a 200 hours of gaming a year for the past 5 years.
Now I can sit back and games every evening/weekend and not worry about a chick who hates games and bitches about not spending enough time with her. I can now see why Whistletits is so keen on finding a gamer chick.
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http://www.shacknews.com/laryn.x?id=21778529
Haven't served dessert yet, but people have been blown away so far.
the kosher meat looked awful, i couldn't cook it properly, it was some terrible cheap cut of beef :(
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I bet retailers are looking at this steam sale with trepidation, I can't imagine that publishers will continue to ignore how well games sell once they are priced lower.
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I need the server info and help learning the ropes! Anybody up for some hot machine on machine action?
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Borderlands
Sabatour
Red Faction: Guerrilla
Tales of Monkey Island Chapter 3
Tales of Monkey Island Chapter 4
Tales of Monkey Island Chapter 5
Demon's Souls
And the Civ IV sale had to go ruin all of it.
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Buy it if you haven't yet!
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I just quit Zelda 2 after about 5 minutes. Is there any reason I should continue with this game? This side-scrolling and random encounter (?!) nonsense is not fun. I really just want to skip it because of all I've heard about Link to the Past.
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http://www.shackpics.com/files/iPhoneUpload_m6uuk5vawlrca7ejo5iw.jpg
http://slickdeals.net/forums/showpost.php?p=26229108&postcount=2
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Neil Gaiman posted on his twitter a couple of interesting articles about how Sony simply do not give a shit about Moon.
http://www.filmschoolrejects.com/news/moon-the-mishandling-of-an-awards-season-contender-neilm.php
http://www.movieline.com/2009/12/moon-director-tweets-displeasure-with-studios-oscar-non-campaign.php
it would be a shame to see this film get no recognition :(
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Remember Robokill? You may have played it back in March when the shack first found it.... http://www.shacknews.com/laryn.x?id=19333571
There's now Robokill 2 - http://www.rocksolidarcade.com/games/robokill2/
For those that played the first: It's more of the same goodness.
For those that didn't play the first: It's a top down shooter much like the old Smash TV. There are plenty of weapons, upgrades, and enemies to shoot as you go room to room. There are 3 episodes, each with 4 missions. The first episode is free, you can buy the rest for $10.
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I chuckled.
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If you dont own this game then please at least try the demo and consider grabbing it whilst its cheap, it really is a great old school sidescroller.
http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d802584108b7/?bt=0&sb=1&mt=16&gu=66acd000-77fe-1000-9115-d802584108b7&partner=majornelson&p=1&of=7
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