Dragon Age Packs Twice the Dialog of Mass Effect 2
by Garnett Lee, Dec 18, 2009 7:30pm PSTDragon Age: Origins takes a step back toward the traditional dialog system developer BioWare used for all their role playing games prior to Mass Effect. While selecting phrases verbatim might feel old school compared to the emotional responses in Mass Effect don't think for a moment that they didn't put as much into it.
Quite the opposite is true. Despite the cinematic nature of Mass Effect 2, in comparing the dialog systems of the two games BioWare co-founder Dr. Greg Zeschuk told me that Dragon Age: Origins packed over twice as many dialog options. Why so much? In Dragon Age a large proportion of the potential responses are based on the race and class you've chosen for your main character, their skills and demeanor, and the decisions made in developing the relationships. For every group of possible responses you see on any given play through of the game, there's probably an equal number hidden to handle all the other potential combinations as Zeschuk explained it.
For many fans that's sure to pique their interest to make another run through Dragon Age: Origins while waiting for Mass Effect to arrive next month.
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Comments
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Given DA:O has been out for a bit, the headline should use "packed" not "packs"
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Am I just trippin' , or does this news sound not as good as I had hoped?
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From dwarf noble origin: The shield is a metaphor. It's in all of us
Alistair camp conversation where you try to find out if he's had sex:
-Have you ever.....
A: Have I ever what?
-You know, ....
A: Have I ever ... kissed a wyvern? Eaten mulligatawny soup? Licked a frozen lamppost?
-You're just teasing me now
A: Not at all. Have *you* ever licked a frozen lamppost?
-I've licked my share of lampposts and then some!
A: ....... ok, that's disturbing
And basically all of the inter-party random banter is fantastic.
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but the problems is the main character only ask Question without an emotional argument such as in mass effect so you'r character as no voice if they make a II : ID ask them to make voice actor it would put far more realism : that what i licked of mass effect :as well of gameplay but like mass effect i don't mind to re-do the game on a different angle it what good with such rpg
How Ever they making a dragon age (unknow title) (Sequel/ Prequel in 2011 Released is to be expected
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I don't mind games with lots of text, (I loved Torment, for example), but, because Dragon Age insisted on using the 'cinematic presentation' for every single dialogue, AND voiced it all, dialogue very quickly became tedious. I did not care for ME1's dialogue system either, (the fact that I don't know what exactly my character is going to say), but I'm glad the sequel has less dialogue than DA.
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Uhh... it's the other way around. DA is a rpg, is the normal thing to have lots of dialog options. The question here should be: why Mass Effect 2 has so little? The answer of course is because it's like ME 1, more a "light" rpg.
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