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The game's multiplayer component also contains "Deniable Ops," which includes four battle modes across four maps that can be played alone or with 2 players via split-screen or Xbox LIVE. "Hunter" is a sweep-and-clear mode, "Last Stand" has players defend an EMP device against waves of enemies, "Face-Off" is an "adversarial mode of spy vs. spy" for two players, and "Infiltration" requires players to eliminate all hostiles without being detected.
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As in previous Splinter Cell games, the multiplayer modes are "Fisher-free," and require that players team up to follow a trail of intel from St. Petersburg to the Caucasus in an attempt to recover four stolen Russian EMP weapons. According to the press release, "Third Echelon and their Russian counterpart, Voron, must work together to recover the warheads, sending American agent Archer and Russian agent Kestrel deep into the heart of Russia's dark and perilous underworld."
The newly touted "mark and execute" feature has been incorporated into the multiplayer experiences, allowing one player with a good vantage point to mark targets so that the other player can quickly take out a room full of enemies. The "last known position" is also included in these modes, letting players view the enemies last confirmed location if they slip from view.
Rounding out the list of new game features is the "Persistent Elite Creation System." Spanning single and multiplayer modes, players can earn points by completing various gameplay challenges and then spend them on in-game perks like equipment and gadget upgrades, weapon accessories, visual customization, as well as custom uniforms, skins, and camouflage.
Splinter Cell Conviction is due out on Xbox 360 and PC on February 23, 2010.