Command and Conquer 4 Footage Walks Through 'Transport Down' Mission
by Chris Faylor, Dec 15, 2009 6:30pm PSTSam Bass, co-lead designer on EALA's Command & Conquer 4, narrates this five-and-a-half minute highlights reel of the strategy sequel's campaign mission "Transport Down," offering a fair amount of in-game footage and insight along the way.
Billed as the "epic conclusion to the beloved Tiberium universe" and sporting all sorts of RPG-esque tweaks to the franchise, such as class-based units and persistent player progression, Command & Conquer 4: Tiberian Twilight hits PC on March 16. If you can't wait that long, well, pre-orders get access to the five-on-five multiplayer beta...
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Comments
And... WTF??? WHERE IS THE TIBERIUM???
The world is supposed to be overwhelmed by tiberium, did you forget the huge pylons of tiberium around the map in the last game, and in the video showing off c&c 4?
And where are the tiberium fields? its a core thing in c&c, if you take that out its not c&c any more.
And UNIT CAP? c&c conquer has never had a hard cap to the units you could have.
The cap has always been the ammount of tiberium you had, how fast you could gather it and how much the units cost.
THIS IS NOT COMMAND ANDE CONQUER.
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If they cheese out I'll just wikipedia the story line and be done with it.
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I think it is a shame they felt the need to go the same way as Dawn of War 2. I don't think the I ever saw more than 10 units under the players control in that entire video. It could be just the mission but I doubt it.
It will also be interesting to see if the camera is stuck at that level of zoom.
Two things I want to see- how it handles groupings/squads and if you getting better visual feedback than this video. When all the weapons are energy its hard to get a sense of how the damage scales or to anticipate what's going to happen in a new situation.
If my mass of units is shooting at an enemy mass of units I want to know who's going to win.
Maybe they've finally kicked the reliance on attrition? It's gone out of style.
The little pop-up talking characters also looked really really cheesy. I know they don't want to block the map anymore, but man, I'm not digging that.
The units also look boring and the color tone is bland compared to RA3.
Game looks more like a bonus mode than a real improvement for C&C.