Borderlands Bug-Fixes Hit Xbox 360, On the Way for PS3 and PC
by Jeff Mattas, Dec 11, 2009 7:30pm PSTA second patch for Gearbox's cell-shaded shooter has been released for the Xbox 360 today, addressing a lengthy list of fixes.
The complete list of fixes is fairly significant. Issues surrounding lost skill points and character data have been corrected and achievements now unlock as they should. Here's the nitty-gritty:
- Characters that have lost skill points will have them returned the next time they are loaded
- Most instances involving character data loss when playing online should no longer occur
- Item cards now display the intended five lines of text
- Achievements should now unlock properly. Players should automatically receive achievements that did not unlock correctly
- Fixed a progression issue in the Find Steele mission - characters affected by this issue should now be able to continue progressing
- Some issues involving external data manipulation of the backpack and character level have been addressed
- The auto-aim option should now fully disable auto-aim properly
- Fixed a bug that kept challenges and achievements from unlocking for the rest of a session after visiting arenas
- Fixed some formatting issues with the server list screen.
- Fixed an issue causing servers to report the incorrect plot mission.
- Proficiency progress to the next level should no longer be lost when leaving a multiplayer game as a client
- Lilith's "Silent Resolve" skill now works as intended
- Fixed a bug that allowed Mordecai to spawn multiple Bloodwings
- Mordecai's "Loaded" skill now increases mag capacity by 20%
- Roland's "Scattershot" skill has had its spread adjustment corrected, and damage now increases at +5 per level
The PS3 version will receive it's update "soon," and the PC version fixes are "in progress and in testing."
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Comments
if they patched it and added some useful things like a trade window and a pace to customize the weapons yourself instead of the random mix of carp would be nice.
the DLC is a sad attempt to capitalize on L4D being popular
they should have made a weapons factory or something useful and inline with the game .
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This has been brought up so many times on here I feel I'm being trolled...
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