Unofficial BioShock 2 'Electro Shock' In-Game Footage

[CORRECTION: We received word from 2K confirming that as we corrected based on the comments this footage comes from the single-player campaign and not multiplayer. They also noted that this is not an official trailer. - ed.] A new gamepl

21
[CORRECTION: We received word from 2K confirming that as we corrected based on the comments this footage comes from the single-player campaign and not multiplayer. They also noted that this is not an official trailer. - ed.]

A new gameplay trailer called 'Electro Shock' has arrived, showing off a bit of the action in BioShock 2, complete with a Gatling gun arm attachment, "electrifying" plasmid usage, and the subtle art of punching people in the grill. Calling the footage 'dark' and 'chaotic' is bit of an understatement.

BioShock 2 is due out for PC, Xbox 360, and PlayStation 3 on February 9, 2010.

From The Chatty
  • reply
    December 8, 2009 3:51 PM

    This video is PAINFUL to watch. Not because its looks bad or un-fun, but because its obvious its being played on a console with a controller. It FEELS like it being viewed from the seat of some disney ride, pivoting along a single axis on every turn, completely lacking in any nimbleness or agility.

    • reply
      December 8, 2009 4:08 PM

      Yeah, it's painful, with the "Press X to not be out of ammo, dumbass" text and the player walking straight into the splicer and NOT ATTACKING them.

      Not holding out much hope for them to give the PC version any custom control scheme love. They set the bar pretty low with Bioshock 1 having un-disable-able mouse acceleration and a drifting dynamic sensitivity that made it impossible to acclimate to the game's sensitivity curve.

      • reply
        December 8, 2009 4:11 PM

        Watched it again; wow, did they get a first-time player to run through this? Show some footage with an experienced player tearing things up!

      • reply
        December 8, 2009 4:33 PM

        First one was OK with mouse. You're too picky. But it's totally terrible with a controller, I agree.

        • reply
          December 8, 2009 4:37 PM

          It may be fine with a controller, but whoever was AT the controller on this video clearly SUCKED.

        • reply
          December 8, 2009 5:07 PM

          it was awful with a high dpi mouse

          • reply
            December 8, 2009 5:11 PM

            ?????

          • reply
            December 8, 2009 5:39 PM

            Agreed; the acceleration curve seemed to make the mouse dart off in unpredictable directions, and the acceleration curve seemed to change as you moved the mouse faster. It was almost like the curve was slowing down if it saw really fast input. In the retail release version, I had to use this to my advantage to tone down the mouse acceleration by cranking up the sensitivity, shaking the mouse all over the place really quickly, then tuning it down to a sane level. After the patch that "fixed the mousecode", I don't have to do that drill, but there's still mouse acceleration when I don't want any mouse acceleration.

        • reply
          December 9, 2009 7:20 AM

          The first one had the worst mouse implementation in a PC game ever. Felt like emulated analogue stick for mouse.

Hello, Meet Lola