Evening Reading: Faylure Averted
by Chris Faylor, Nov 18, 2009 6:00pm PSTI was rather worried today wouldn't bring anything on par with yesterday's Mass: We Pray trailer, but it seems my concerns were misplaced. Good show, Pringles Asia.
Now if you'll excuse me, I need to hunt down some form of sustenance before hunkering down for tonight's Left 4 Dead 2 session. But first, a look at today's top stories:
- Broken Records: Activision Trumpets Modern Warfare 2 Sales
- Army of Two Sequel Trailer: Army of Bling
- S.T.A.L.K.E.R.: Call of Pripyat Benchmark Tool Released
- No More Heroes Coming to PlayStation 3, Xbox 360
By the way, CNN wants you to know that Barack Obama can indeed answer questions. Meanwhile, it seems that computers can now think like cats.
Battlefield 4 launching October 29; confirmed for Xbox One and PS4
In case you missed it, watch the Xbox One recap here
Xbox One doesn't require always-on connection, but mandatory installs tied to accounts
Call of Duty: Ghosts preview: rebooting a franchise



Whack-A-Mole: The Video Game.
Rows of enemies hide behind waist high walls on the ground and on the roof then pop up, rinse, repeat. It was very much like Time Crisis, minus the fun of holding and aiming a gun controller. The cliched, 'GET DOWN, ZHERE'S A GRENADE! *boom* *barely misses explosion* *gets knocked down to ground while you go in and out of consciousness and friendly soldier helps you up*' couldn't have been done so many times in a video game and gotten away with it unless it was a Call of Duty game.
Also, "While I enjoyed the new setting of urban combat actually taking place in a regular American settings besides the Washington D.C. area(I rolled my eyes when I got to that part) it was hilarious how the fighting took place to control and defend a shopping square. It was like,'NOT AT MY APPLEBEE'S YOU TERRORIST BASTERDS!! lol "
Thread Truncated. Click to see all 29 replies.
One thing I'm thinking about: I'm getting bored of railshooters, and I'm not a fan of sandbox shooters like Far Cry 2 and Fallout 3. I really like Wolfenstein, because it has a medium-sized environment that you can walk around and stir up baddies, but it still has nice engrossing linear levels that don't hold you at a lockstep pace with endless waves of respawning enemies. I'm wondering if someone can make a game that has that kind of scale, but also has enemies that start where they are at the beginning and track you down through the entire level. And at the same time, it should have a fun mechanic, encourage experimental weapon usage by not being stingy with ammo on the lower difficulty levels, and not have insanely difficult and/or annoying enemies.
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