Call of Duty: Modern Warfare 2 Censored in Russia; Gains Developer Console via Hack
by Chris Faylor, Nov 17, 2009 11:59am PSTTwo of the more controversial aspects of Call of Duty: Modern Warfare 2 have both seen significant developments, one in an official capacity and the other unofficially.
On the official side of things, Activision has confirmed reports that the Russian version of the Infinity Ward's record-breaking shooter was censored in the territory, specifically removing the controversial airport-set "No Russian" terrorist sequence.
"Other countries have formal ratings boards that we regularly work with," the company told
Added Activision: "Reports that Call Of Duty: Modern Warfare 2 has been banned [on consoles] in Russia are erroneous. Activision only released a PC version of the game in Russia which went on sale on Tuesday, Nov. 10."
On the unofficial side, Destructoid brings word that hackers have found a way to activate the developer console on PC, enabling cheats and reportedly dedicated servers--the lack of which prompted a vocal community response.
However, the accompanying video and information seem to only detail cheats--not dedicated servers.
Anti-cheat protection was said to be among the various benefits of the matchmaking system that replaced dedicated servers on PC, with video of the exploits below:
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Comments
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I've been very vocal against the PC gamers being very vocal, but this is why. Heres what you wanted, right where you should have known would come from. Just look at the battle for the PSP and iPod/iPhone between the developers and the community. If you don't know, Sony closes loop holes in the PSP software that allows people to run their own code by releasing firmware, but they REQUIRE the firmware be updated to play any games released after that firmware. Same with the iPod/iPhone, I have an iPod Touch and Apple want $10 for the 3.0 update that a lot of apps are now requiring. Included in the update isn't just new features, but it shutsdown certain ways that the phones are being jailbroken and unlocked.
But they always beat it. Now you can install a second, removable ROM chip on your PSP so you can have the latest firmware on one for official games, then flip to the second chip and you can run all your home brew. If something messes up with the ROM from messing with hombrew, just replace it with a new ROM! Used to be game over if you fucked up flashing a ROM, so someone came up with a solution.
And thats my point. Where there is demand, there is a solution. Where theres a will, theres a way. It was going to be "fixed" by the community at some point. I'm honestly surprised that it was this quick though, I wonder if there was existing code that was just turned off because the decision to go with matchmaking only came a bit late (part of the outrage from what I understand). Looks like IW's sloppiness worked out, lol.
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Yes.. id rather prefer mouse and keyboard and the ability to max my resolution and go on my fav dedicated server.
but looking back.. i dont miss it all that much. im having a blast on my 360. im still an avid PC supporter as Im a graphics driver developer.
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I took a wait and see approach and after reading reviews on the single player game and the CO-OP and some of the shack impressions of how it handles lag (including those from wytefang) I decided to go ahead and get it. I've been surprised by the single player...I was never a fan of CoD4's single player...but I'm really enjoying this...and I love the Spec Ops mode (its the sort of thing I really like...I enjoy playing the same battle over and over again to see how scripted things are and to see how the AI actually works...I'm actually fucking weird that way...but Spec Ops mode is ideal for fucking around like that).
I've been surprised the the multiplayer isn't as horrible as I imagined. Its really inconsistent and I spend way too much time entering and exiting games trying to find one that isn't laggy as hell (its easier to measure quickly now that I have ten bars instead of 4 with 20ms increments...I think just about everyone changed that once it was discovered...makes finding a bearable game easier). I'd love to have dedicated servers in this along with matchmaking...I really love the overall design of the multiplayer (except for the lack of Hardcore Domination and CTF modes and the AK47 having a tacticlol M4 stock adapter and furniture (I like my AKs to have wood) and unlocking at level 70...though I'm loving the FAL).
It just seems that the matchmaking makes it harder to just get in a game and play at times...and you always are dreading an asshat showing up having the host go down and getting kicked back to the UI after it doesn't find a host or getting connection failed or whatever before you even get into a game...and I'm not a big fan of waiting so long to get a game started and then on waiting for a new round to start. IWNet really needs some major work and as it stands its a far less convenient and easy system than the old one; it seems the ideal would have been to offer both to make this period less painful. Its better than I expected and I'd say that the SP and Spec Ops modes alone are worth the money (but I have no sense of value with games...I spend an insane amount on them)...and the multiplayer isn't bad; its just irritating at times especially when its so damned hit or miss and when it could be so much better and easier.
I'd love to see IW imrove this game (either by fixing IWNet or by adding dedicated servers...or better yet; by doing BOTH)...I'll probably eventually go back to CoD4 if that doesn't happen along with some other new games out (Shattered Horizon and L4D2 come to mind) and games coming out next year...I'm not pissed over this so much as dissappointed, as it could be soooo much better.
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If you trust one of the clients to host the game, as MW2 and most console games do, then you give that client control over the rules of the game. This allows that player to change gravity, ammo count, fire rate, etc however they wish. This is also possible by a dedicated server operator in any game that uses those, but the difference here is that you don't get a choice whose server you play on, you get whoever the game assigns, who is also guaranteed to be a player with a stake in the match! If the assigned host decides to be a cheating bastard (whether by direct methods like this one or indirect like causing lag), well, there's not much you can do about it in a client-hosted scheme.
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inb4 IW says it isn't possible.
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Oh boy!
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Oh, wait....
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* They hand out VAC bans for it
* They include it officially
So, the PC version is not a real version of the game?
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