Just Cause 2 Media Grapples With Gameplay

By Alice O'Connor, Nov 17, 2009 9:00am PST New Just Cause 2 screenshots show exactly what we have come to expect from Avalanche Studios's open-world over-the-top shooter--tropical landscapes, airborne acrobatics and a healthy dose of destruction.

Avalanche has also released a new gameplay walkthrough narrated by lead designer Peter Johansson with over ten minutes of driving, parachuting, grappling and mayhem.

Just Cause 2 arrives for PC, Xbox 360 and PlayStation 3 in 2010.

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  • This may just be me playing Devil's advocate, however, the gun play to me looks underwhelming. The same grapple scenarios can be seen repeated several times within the first 2 minutes and sure it opens your mind to do even crazier things like latching a baddie onto a passing plane, or better yet one of those pressurized containers that were flying around in game. But to me that gun play needs to be visceral and feel weighty. That and the AI you're facing should be formidable at least. These guys look halfway retarded. Does the graphics and environment look amazing? Absolutely. But that solid gameplay "feeling" just has to be there and it seems lacking in this video. The deaths are heaves with the grappling hook are floaty, might be fun for a videogame but it looks awkward. This isn't Spiderman where you air juggle a guy with a 20 hit combo, nor do I think it should look like it. There's seemingly no animations for when guys are shot or shot at, only when they die, and even then it's just straight to ragdoll. To me it seems they have loads to learn about attention to detail from Rockstar and the GTA series. Which should be making a move to more interactive environments while I'm on the subject..