First Shattered Horizon Content Pack Announced, Doubles Multiplayer Map Count
by Chris Faylor, Nov 16, 2009 11:00am PSTHaving previously promised to support Shattered Horizon with free "new levels and features," developer Futuremark Game Studios today announced the first expansion for its zero-gravity PC-exclusive multiplayer shooter.
Dubbed "Moonrise," the pack will deliver four new levels--"effectively doubling the number of levels in the game," writes the studio. Those that pre-ordered the game prior to its November 4 release will be invited to help playtest the new arenas beginning this week.
As for when the free pack will be available to all Shattered Horizon owners, Futuremark has yet to decide, explaining that "the release date of the Moonrise pack will depend on the feedback we get from [playtesters]."
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Comments
At first I was thinking a bonus of being in space was that they could get away with hard shadows since there wouldn't be any scattering. But I forgot about diffraction and umbra/penumbra from non point sources (pretty much everything).
Basically I'm really curious now how much of the blurring we see on the edge of a shadow is due to scattering, diffraction and umbra/penumbra compared to each other. Google is failing me here too :(
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Feels like Decent vs Xwing VS TF2
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