Translated to English on EventHubs.com, the blog explains how the team is pushing to include several new features meant to further blur the line between a couch-based experience, and crowding around an arcade cabinet.
For starters, all SSF4 multiplayer game lobbies will allow up to 8 voice-chatting spectators. Those with attention deficit issues can use the Fight Request feature while waiting for a Team Battle to throw down against a random opponent before the official match starts. Furthermore, the host of a Private Team Match can assign players to specific teams or have the assignments handled automatically.
The addition of Battle Points adds some granularity to the previous player-ranking system. You can easily assess your performance by fighter, and can try out less familiar characters without having to worry about damaging your overall rank. Player Points still reflect a player's overall ranking, and Battle Points are basically the character-specific version of Player Points. Winning three ranked matches in a row gives you the option to upload a replay of the fight to an online "Replay Channel," in addition to the usual bragging rights.
Other notable improvements include hidden character selection, commenting in game lobbies using pre-scripted messages, and a non-ranked mode called Endless Battle that lets you "just have fun and hone your skills with everyone."
Super Street Fighter 4 is due in Spring of 2010 on PS3 and Xbox 360. Check out our prior SSF4 coverage here.