Dante's Inferno Dev Diary Tackles Heresy, 'Go to Hell' in Demo Next Month
by Alice O'Connor, Nov 10, 2009 8:10am PST"We definitely have had some people say this is something EA shouldn't be doing or, you know, we're desecrating the original poem. I just don't agree," Dante's Inferno creative director Jonathan Knight explains over footage of giant tentacles spilling forth from damned vulvas in a new developer diary. "We've taken it pretty seriously."
Up for discussion this time is the sixth circle of Hell--home to heretics--and the impact of the decision whether to take Dante down a path of unholy violence or of holy absolution.
Developer Visceral Games--formerly EA Redwood Shores--also announced today that a demo containing the God of War-style hackfest's entire first level will hit Xbox 360 and PlayStation 3 in December, ahead of the Febuary 9, 2010 release on 360, PS3 and PSP.
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Comments
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I agree nothing really look innovative in it but its more personal taste. I think this looks better then God of war.
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lol ..and made it absolutely nothing like the source material. way to take the source material seriously EA
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Don't come to the PC.
I would say they have obviously not read the original poem.
It appears that they looked up Inferno on wikipedia, and noticed "Hey, it's divided up into circles... Those are kinda like levels, right? It's like Dante already did half the design work for us!"
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