Modern Warfare 2 Shunned by Several Digital Distributors Due to Steam 'Trojan Horse'
by Alice O'Connor, Nov 06, 2009 11:00am PSTMajor digital distributors Direct2Drive, GamersGate and Impulse have refused to stock Infinity Ward's highly anticipated shooter Call of Duty: Modern Warfare 2 on PC due to its reliance upon Valve Software's rival distribution platform Steam, Voodoo Extreme reports.
"We believe strongly that when you buy a game from us, you shouldn't be forced to install and run a 3rd party software client to be able to play the game you purchased," D2D explains in a statement masquerading as a listing for Modern Warfare 2 in its store. A representative later told Kotaku "We don't believe games should force the user to install a Trojan Horse."
Modern Warfare 2 on PC will use Steam and Valve's Steamworks framework for DRM purposes as well auto-update, achievement and anti-cheat features, among others.
However, both Direct2Drive and GamersGate sell ACE Team's Zeno Clash--which requires Steam. D2D also offers several other Steam-based titles, including Empire: Total War and Warhammer 40,000: Dawn of War 2.
"We share some of the same concerns as Direct2Drive over the bundling of the Steam client with the game," Impulse told Voodoo Extreme. "The most obvious issue is the forced inclusion of a competitor's store that blocks us from carrying the game."
This latest Modern Warfare 2 upset comes hot on the heels of controversies over a terrorist sequence and the fact that the PC version will not support dedicated servers.
Call of Duty: Modern Warfare 2 is expected to be one of the biggest titles of the year when it arrives for PC, Xbox 360 and PlayStation 3 on November 10, with retailer GameStop reporting that pre-orders are "the highest for any title we've ever sold."
Skyrim dragon mounts made in Bethesda 'game jam' experiments
DICE 2012: Skyrim PC players average 75 hours in game; Designer Todd Howard explains why
New Double Fine adventure game funded by fans; Psychonauts 2 talks underway
Daily Filter: Ridge Racer Unbounded, Battleship
DICE 2012: Analysts agree publishers broken, not the system








Comments
It's about these services campaigning against a game with an already large audience that has expressed a large dissatisfaction towards it - and they are onboard.
It's funny, when a publisher or anyone else campaigns in favor of a game you do not like, you pick them apart and point fingers and throw rocks.
And it's still funny, when a publisher or anyone else campaigns against a game you DO like, you pick them apart and point fingers and throw rocks.
Like a bunch of whiney video game playin' children.
Cool story bro.
Thread Truncated. Click to see all 3 replies.
Its not like Valve is sitting there hoping that MW2 causes them to have more Steam users when given the sheer number of Steam client installs already, my guess is that you'd be hard pressed to find more than a few gamers who didn't already own a Steam activated game.
This is just silly and they’re just shooting themselves in the foot. There are two sides to this. As someone who has games on Digital River, Steam, Gamers Gate, D2D, Game Streamer, Metaboli/GameTap, Real Netoworks (+700 affliliates) etc – but not Impulse (guess why that is), here is my take on what is really going on.
Publishers don’t have to us Steam for distribution. But if you want your games on their marketplace, you have to use it. This is no different from Microsoft enforcing Games For Windows compliance where you can pick and choose how far you want to go – though you have to be in some mandatory compliance regardless.
With Steam, all you need to have games on there, is to use their SteamWorks wrapper. You do NOT have to use their DRM (SteamWorks CEG) as that is optional – just like leaderboards, Stream Cloud, voice chat etc etc. You only have to use the Steamworks wrapper which is mandatory for the game to be authenticated, sales tracked etc. This is why you see some SecuROM games on Steam.
If you want to use the SteamWorks DRM (aka CEG), you have that option too. Must like all ther other SteamWorks stuff you get for free.
On Direct2Drive, Gamers Gate, Real Networks etc – you have a choice of which DRM scheme to use. The most popular being SecuROM. Though some Starforce, Tages and even SafeDisc games are on there. These publishers all have licensed (from Sony DADC, Starforce etc) backend which allows them to authenticate and generate serial numbers. They pay a per unit royalty to Sony, Starforce etc.
Impulse is similar – though imo is sub-par compared to the likes of integrated solutions like Steam, Metaboli/GameTap etc
ALL publishers who want their games on various sites, HAVE to adhere to the standards set by those publishers or they can’t (or won’t) carry your game. e.g. you can’t insist on using SecuRom on a publisher site that does not support it. You have to use what they support or your game won’t be sold there.
Steam games can be sold at ANY publisher site – even on retail discs. What makes this possible is that Valve generates the serial numbers for the product, then gives it to the developer who then hands it over to the publisher who adds it to their server backend so that each purchase is given a unique key. This is how come you see some Steam authenticated games on D2D. When the game is installed, the Steam client downloads it and asks for the key. In this case, the authentication is done by Steam servers, not – for e.g. Direct2Drive Sony DADC licensed servers.
Unlike Steam enabled games, you CANNOT sell ANY other DRM enabled game to other sites in this manner because they would have to setup their own authentication servers (e.g. SecuROM) or rely on a third-party (in this case then DRM developers) for authentication. Steam just makes is easy and seamless. Valve handles the authentication and auto-patching automatically.
So for baseline Steam use, you only have authentication and auto-patching. Here’s the really kewl thing. Since Steam has a FULL image of the game on their servers, if you wanted to sell direct, all you have to do is give out keys. The end user fires up the Steam client, enters the key and downloads the game. Directly from Valve. In fact, thats how we sell Steam versions of our games through BMT Micro (our store frontend) and Digital River. We populate the dB with keys and give out a Steam key with each purchase. If you have Steam installed, it is a no-brainer. If you don’t, you have a link (in the purchase email) showing you where to download the Steam client from. You install, enter key, download game.
Steam is by far the best scheme to date. And in this Shacknews post*, I explain in detail why Steam remains popular. And why some are rightfully jealous and/or worried.
This about face by Direct2Drive et al – while understandable – is foolish. If they sell a Steam game, THEY get the revenue. NOT Valve. What Valve gets is possibly a new Steam user. And this is just free advertising for them. And given that they have 20m+ Steam users, my guess is that only very few gamers out there don’t already have at least ONE Steam game already installed.
So all they’re doing is saying that they don’t want to continue to support Steam’s continued growth. Well gee, since the genie is out of the bottle, its kinda late for that.
But here is the kicker. With Steam, you get SO MUCH stuff – FOR FREE – that is not even funny. PLUS not only is it all trivial to implement, the royalties that Valve doles out to Steam publishers is on par with what these other sites give out. And THEY have NO added value whatsover – unlike Valve which gives you all this stuff and everything you need to be successful on the platform.
Which is why they’re all worried. They can’t undercut Steam – nor compete – in any, way, shape or form because they were all sleeping at the wheel. The only way they are going to compete is to provide a better service (lol!!), better pricing, games that you can’t get elsewhere. e.g. You can only get Stardock games on Impulse.
So this has nothing to do with anything other than the fact that they no longer want to help increase Steam’s client install base.
IF the publishers want to have their games on D2D, GG etc, they can do a SecuROM build. Obviously they see more value in a single solution (Steam) than in multiple solutions (ALL of which can be cracked on Day One and with ease). This is no different from e.g. Best Buy having the exclusive on something like Crime Craft. That can be either because Best Buy gave out concessions to have the game exclusively or because other retailers didn’t want to carry it.
My guess is that Activision is not going to cave in because while this is only news now, it has probably been brewing for awhile now. Both the online and retail versions of MW2 – like Valve’s own games as well as others (e.g. Killing Floor, Fear 2 etc) use Steam. My guess is that the combined sales of the game on these other services pales compared to Steam. So why bother with the extra work of having different DRM schemes?
From my perspective, the ONLY danger (and concern) that I have about Steam is that Valve gets to choose which games go on there. When you have situations like this MW2 thing happen, small devs like us can’t even pull a stunt like this because if we do – thus alienating our other partners – there is a chance that they won’t carry our games. And if Valve passes on publishing them, we’re farked. Thats the real concern that I see here regarding Steam. e.g. to have a game on D2D, GG etc – all I have to do is contact my a/c manager, give them the details etc. The game goes up.
With Valve, they are more of a traditional publisher in that they get to pick and choose which games they want on there and which they think would do well with their subscribers.
Is this wrong? tbh, I’m not so sure.
I personally ran into this issue a few months back because apparently Valve doesn’t feel that space games do well on the service. Its their service and I trust that they know it better than I do. So I left it at that. After all, my space games are sold everywhere else – so if someone wants those games bad enough, they know where to go. They don’t have to be on Steam to be sold nor to be successful. On Steam – despite their install base – you’re only as successful as your game. Just because its there doesn’t guarantee sucesss. Its not like we’re comparing Walmart to Best Buy which, in those two instances, takes volume into account. With ESD, you don’t have that luxury due to the type of goods being sold.
After all you either want 1000 games on Steam, with 50% crap or you want 500 games on there with 10% crap. Valve still has to foot the bill of those crap games and they don’t ask you the publisher for anything in return.
Unlike retail publishers who can pull non-performing products from the shelf, throw them in the bargin bin, return them to the publisher etc – while issuing chargebacks to the publisher – you can’t do any of that with ESD games. So once your game is on there, thats it. The distributors (e.g. Valve) has to hope that good, bad or ugly, the game sells enough for it to a) pay for the resources it is using up b) pay Valve for hosting it
And with Steam, you get world class tools, real-time reporting, an AMAZING publisher support staff etc.Apart from competent support staff (I can only speak for the services that sell my games), you get more – in terms of publishing tools and such – by going with Steam, than you do elsewhere. It is a one stop shop. And thats why it is powerful and popular all at once.
Think about this for a minute. Paradox Int. a publisher that also owns Gamers Gate. Yet, you can find Paradox games at all the competing sites – including Steam. Same with the likes of EA, Atari etc. Guess why that is.
So them not carrying MW2 because of the Steam client is akin to biting your nose to spite your face. At the end of the day, you lose. And its not even about competition because, quite frankly, none of them have anything to compete with the VAS that Steam offers developers.
Disclaimer: My games on all these services, use different DRM schemes – and so, no Steam. Only our games sold on Steam and through our own web store (powered by BMT Micro and Digital River – who don’t give a rat’s ass either way – as well as the upcoming retail releases) use the Steam version. I’m not stupid. :)
* http://www.shacknews.com/laryn.x?id=21097820#itemanchor_21097820
Thread Truncated. Click to see all 83 replies.
A Trojan Horse? Now that reeks of fear from a company that is doing things right with their platform, unlike D2D, Stardock's Crappy imitation of steam Impulse and Games For WIndows Live, EA Games terrible terrible download manager crap and a handful of other lesser and equally terrible game update and content platforms. Do any of their games require EA's bullsh*t too? I'd imagine so.
Not only do they sell games that require Steam, but they also sell games that require the installation of Games For Windows Live, which is nothing more than Microsoft's way of DRM and having more and more information about you, all in a far crappier bundle of dysfunctional bloat, much worse than Steam ever has been, even in its beginning days. Now that a AAA title has meandered it's way to Steamworks D2D now finally says something. It's okay when the little guy does it though, right?
No no, this is all just a chance to attempt* smear Valve. The funny part is, undoubtably, it's their loss. I mean, if they can steal Steam sales of this game, then as a CEO I'd say, let's go for it. The software is gonna use Steam regardless but if we can take a sale from the steam store, then that's a win for sure.
*fail.
Thread Truncated. Click to see all 4 replies.
fuck 'em
Thread Truncated. Click to see all 6 replies.
Here were I live many people have a pc but no internet ! So you buy that game but can't play it ??????
WTF !
Thread Truncated. Click to see all 3 replies.
whiney bitches.
Not like I wasn't going to in the first place.
Thread Truncated. Click to see all 2 replies.
this is a good start :)
Thread Truncated. Click to see all 12 replies.
Before I get attacked, I'm not saying the game is going to suck. I'm sure it will be fantastic like all the others. Its just going to be a crummy PC version.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
How many of you would buy the next Windows OS say Windows 8 if it had the same info structure as Steam?
Lets call is MS Fail Safe, it install like IE on your os and sits in your task bar and regulates every single software you install. It would be the exact same set up as Steam and be the global DRM for games, apps, etc.
No one here can tell me you would not bring out the pitch forks and say "WTF MS kiss my ball sack I what this shit removed".
This is why I wish the game community would reject task bar big brother monitor activate DRM systems.
Am I on drugs and no one agrees?
Thread Truncated. Click to see all 23 replies.
! WTF? It must have been their plan all along--the more sht you can stir and the more people you can push away-the more advertising you will get-thus spawning more idiots that will buy it just to see what it's all about. It's just like cable news. People love controversy. It's what keeps a large part of the modern world going. I guess these developers felt it was time to try that approach. Seriously folks ---It's just a freakin video game!
Thread Truncated. Click to see all 2 replies.
Other than that, it's an understandable position, in that they don't want to support the growth of a competing store.
The closest analogy I can think of is if a game forced people to sign up for one of those Best Buy reward cards before the game would install. It doesn't cost anything in and of itself, but I can see why Gamestop would be hesitant about selling that game.
To take such a stand on *this* game, though, that will no doubt be a huge seller despite its insurmountable design failures? I am not convinced that was the best decision. We won't know until the sales figures come in, but I doubt it will ultimately be worth it for them to deny themselves a piece of this pie.
Btw didnt Dawn of war 2 require Steam to play too?
Thread Truncated. Click to see all 2 replies.
Here is a comment:
No one can tell me that buying from Steam and going through the process to play the game is easier or better than D2D or Gamers Gate.
All you gota do is pay, download the install package then install your game and unlock the game with a key.
This is Steams biggest down, go ahead fan boy list what you have to do to play a game, it sucks and feels totaly like you have a big brother app watching what games you play and can not play.
Flame away.... Steam sucks compared to other digital methods why do people like their process of distributing and playing the software on their info structure?
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 6 replies.
I have nothing against steam, I use that too, just really, they need to have a way to launch games without Steam launched.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
A) Most everyone who has purchased from D2D has also purchased from Steam.
B) Anyone that has used D2D and has purposefully shunned Steam is unlikely to change their mind and switch to being a full time customer just because of MW2
C) Many users will just take the D2D key and plug it straight into steam and 1 click install it straight from there, thus avoiding having to download the 20 gig game d2d's bandwidth starved network, going through the extra steps of manually installing and deleting the download files.
D) In part of an extension to C, anyone who installs their d2d steamworks game from steam saves d2d precious bandwidth cost. Also, all subsequent installations (be it reinstalls or installs on 2nd PCs) will most likely be from steam as well.
BASICALLY - D2D could just sell the damn keys and instruct the user to install the game via steam.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
I mean, if you know about digital dist. then you already know about Steam. And so why would you go to D2D to buy/download the game only to then have it in your Steam account and subsequently download it from there?
Impulse/Stardock has never sold Steam games and they're just jumping on the bandwagon. It's funny to see Stardock say that a game requiring installing Steam "blocks" them for selling the game, which is garbage. They're just upset they can't sell the game directly from their store and force you to install Impluse to download it. If they want to sell MW2, they can. They just have to sell the CD-key for users to activate on Steam, like developers and D2D have been doing for ages.
Steam has it's flaws and there is no denying that but all this fuss is nothing but PR BS.
Don't you think it should be a clue that you don't have something everyone wants or that you aren't exactly doing much than selling us the game? That's not how you get customers. In fact, it's being LOUDLY stated that your service is inferior and requires and ENTIRE different service to run the game. I would have kept this info to myself and just sold the damn thing. Totally counter-productive.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 2 replies.
So yeah, Yay! Good.
Thread Truncated. Click to see all 2 replies.