Dragon Age: Origins PC Patch 1.01 Released, Cuts Players Some Slack
by Alice O'Connor, Nov 06, 2009 6:53am PSTDragon Age: Origins PC players struggling with the difficulty of BioWare's fantasy RPG should head on over to FileShack to download the 12MB Patch 1.01a, as should players who don't much fancy the idea of having their character's statistics corrupted.
As well as fixing several bugs, the patch--which has already been deployed to Steam players--tweaks the RPG's difficulty by slightly boosting the combat stats of all party members on the 'Normal' setting and making 'Easy' easier. The full changelog follows.
- Fixed potential corruption of character statistics.
- Fixed portrait appearance sliders when importing a character from the downloadable Character Creator.
- Fixed import for preset face settings from the downloadable Character Creator.
- Made Easy difficulty easier.
- Slightly increased attack, defense, and damage scores for all party members at Normal difficulty.
- Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays.
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Comments
using two warriors, a rogue and a mage, my party would die often, and it was constantly causing me to use all of my health poultices, which admittedly i never got around to figuring out how to make potions or dont have any healing spells yet... and you cant buy as many poultices as you want
if i just had more access to healing i would be able to live fairly easilly but with the limited potions available i couldnt use them all the time
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Oh well, I guess I could still get the same enjoyment from hard mode.
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Secondly I didn't have any trouble until I ran into that first Ogre. I had been using light tactics up until then. But this was the first fight that made me pull out all the stops and still cause me to wipe and reload a few times before I got it.
You really need to tweak your party member's AI for this one. I had my warrior draw aggro with taunts, and then run in circles while the other party member's went ranged on him. I felt like it was kinda cheap, but I didn't figure out how to win any other way.
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I understand that some characters are important to the cut-scenes, but I honestly would have preferred if I were required to "always" have to use a potion or a spell, or visit a shop in order to rejuvenate or heal my party member(s). I do like that my characters can have torn-limbs and so on, which do effect how they heal or fight, etc., so that's a definite plus. I'm not saying I like that it happened, but that it adds more to my experience with this game.
Anyways, as I level, the game is getting more manageable, where as I'm not dying unless I do something recklessly, so overall it plays normal based on my experience. This game is a welcome change for the better with most games now days always wanting to hold my hand and give me silly little trophies everytime I do something...
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I always (like many others) getting this: The data '..\DragonAge1.01a.exe'
contains a virus or unwanted programm 'TR/Crypt.ZPACK.Gen2' [trojan].
Thx
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Anyone know if Mass Effect 2 is using this new engine or is it using UE3 again?
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So far, Hard mode is pretty easy. Any opinion out there on the "nightmare" mode or whatever it's called?
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In any event, even on 'Normal' in Baldur's Gate you really need to use tactics! Morrowind gives you an easy 'rats in a house' quest to get started - Oblivion is easy for most of the game without mods, BG gives you some spiders in a house that are really tough! Spit poison and really try to get at your Mage and Bowmen!!!!
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I also thought "maybe its because i have never been played a game like this", but looks like i wasn't the only one whit this problem
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The only real difficulty I noticed was issues on armor and defense. When someone wearing full plate goes down like a sack of bricks during some fights on normal with buffs and healing, yeah, there may be a minor issue there.
Other than that, I'm surprised they had to adjust difficulty that dramatically.
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that's 6 screens. you could have a character on it's own screen.