Evening Reading: Zombies Seven Years in the Making
by Garnett Lee, Nov 04, 2009 6:07pm PSTA friend sent me an email about a UT2004 mod titled Out of Hell that came out a couple days back. UT2004? Really? I read a little more and he tells me that the whole thing was done by this one guy working on it for the past seven years. By that point I was like, okay, whatever. But there was a trailer so I checked it out. Glad I did. It's an impressive piece of work. We got it up on FileShack so if you're into that sorta thing go get it and have at: Out of Hell 2009 mod on FileShack
Someone asked in one of the recent threads about what happened to the reading part of Evening Reading. Uh...well, in the wake of Nick's departure I just dropped the ball. So without further ado it returns:
- Arcade 360 on Sale at WalMart Saturday
- More Left 4 Dead 2 Action in the Latest TV Commercials
- Blizzard Opens Pet Store for World of Warcraft
- No Doubt Sues Activision over Band Hero
And now off to enjoy the rest of Wednesday evening!
Skyrim Workshop touts 2M downloads, 2,500 mods
Xenonauts dev promises 'proper remake' of XCOM
Binary Domain demo available this week
Shack PSA: Angry Birds on Facebook today
Resistance: Burning Skies dawns on Vita in May
Shack PSA: Mass Effect 3 demo out today
Daily Filter: The Witcher 2: Assassins of Kings Enhanced Edition, MLB 12: The Show
Cradle trailer shows off Russian indie adventure game
WoW Monopoly, StarCraft RISK announced at Toy Fair
Jersey Shore's 'The Situation' signs App deal
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Old budget sound:
http://www.flickr.com/photos/drsammylee/4077019640/sizes/o/
Polk R50 Towers
New sexy towers with high SAF (spouse approval factor!:
http://www.flickr.com/photos/drsammylee/4077018620/sizes/o/
PSB Imagine T
They sound awesome too :D!
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http://www.amazon.com/exec/obidos/tg/detail/-/B001KVZ6G6/ref=ord_cart_shr?_encoding=UTF8&m=ATVPDKIKX0DER&v=glance
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http://img175.imageshack.us/img175/6229/c5m1waterfront0008.jpg
Take your time!
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http://jkassay.smugmug.com/gallery/4971213_4zpMG/1/702675220_CQiQT?c=1#702675220_CQiQT-A-LB
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I was planning on buying this game, but man...this made me want to go ahead and get it over with and secure that pre-order (PC)!
I couldn't find a vid on youtube. But, hopefully you saw it too!
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Bravo Bioware.
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As a disclaimer, this is meant to be constructive criticism. I still love this game and could write you a 5 page essay on what is awesome about this game.
Once again we have a western RPG with a terribly boring combat system. This seems to be the weakest area in pretty much every one I play. There really just is not enough to do during combat in Dragon Age and the pacing is just too slow most of the time for my liking. I tried all of the base classes now and for the most part battles all pretty much all playing out the same with me watching my guys swing and move around stuff until it dies. Crowd control seems to be the only aspect that needs any real attention. There's no real meaningful timing needed for most of the other class skills. This seems to be one area Bioware just can't seem to get right and to me it seems like it's because they are too hung up on trying to simulate the experience of combat rather than trying to make the combat fun and engaging. The other half of this of course is their enemies always seem to be very generic and they never seem to be able to surprise you with what they can do.
They really need to sit down and start looking at aspects other games have. FFXIs skill chaining system for example would be completely awesome in this type of game. Get some meaningful scripted battles into these games. It seems most Bioware games rely on you stumbling on a group of enemies then fighting it out. They don't really seem to mix it up to create some memorable battle sequences. It's just packs and packs of the same generic enemies, most of them actually being the same enemy ability wise, but with a different model.
Finally get more creative! I play quite a lot of Japanese RPGs as well and what I think makes those games great is so many of them take completely different and creative routes with their combat and skill systems. Yes there are lots of generic turn based menu system but there are also so many that are not and many of them are willing to deviate from the norm and rigidly coherent in order to make the games more fun. Western RPGs seem far too hung up on 'realism' that is makes them far to similar to each other. Dragon Age really does feel like I'm playing an extension of Baldur's Gate, but unfortunately in a bad way as I got plenty out of that combat system after Baldur's Gate 1 and 2.
Anyway I'll go back to playing and, for the most part greatly enjoy the game.
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So the game takes place in the Arctic, under the sea, in a giant castle, and, oh yeah, in space!
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http://www.sciencebasedmedicine.org/?p=2392
Homebirth increases the risk of neonatal death to double or triple the neonatal death rate at hospital birth.
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I just finished an awesome level that took place on a train. I have such a soft spot for train levels. The last level of Gears of War, for instance, and this level too. It was awesome!
I love how they even imitated the doppler effect with the signals that pass by on the track. I also enjoyed using those same signals to dispatch angry guards.
Also, the scene after the earlier temple where you meet Lazorevic for the first time and he shoots Elena's camera man dead (son of a bitch that pissed me off!) was a great cinematic--it really looked like a movie; the motion and faces are done so well.
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About 25 hours in, I've leveled to 27 with my Soldier and... I think I'm kinda burned out by the game. I've just came from a game with yacoub, sheepraper and Xevo and, while fun, the game keeps getting more and more stale for me. It's very repetitive, the enemies don't level up very well and don't pose much of a challenge against a 4-people group. The loot aspect is kinda fun, but it's almost like the only positive thing, as the "plot" is horrible and the quests are very uninteresting. I don't know if I like the sound effects (they sound a little weak) and there are a lot of clipping issues, not to mention the horrible UI and lacking graphical effects that add to the immersion/ambience. I feel like I'm constantly fighting to like the game, but it's just too unpolished as it is right now and as there's no patch in the horizon or any word about it from Gearbox, I think I'll take a break from it and come back later - DAO and L4D2 wait for me.
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Thanks to this post by S2jason i L2P a killer Pestilence:
http://www.shacknews.com/laryn.x?id=21318927
First replay feated Chem playing Pest with a very nice itembuild that allowed me to outfarm (540 gold/min afaik) everyone in last night's game and whoop ass. Thanks Chem!
I will watch more SHACKPRAH replays tonight.
And maybe experiment using the start of Chem's Pesti build (hatchet, shield, legion) to rape bitches with Magebane.
The replay control console is at the bottom. You can drag it up and use it even though it is missing textures etc.
Chat away!
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The stupidest thing about the story is that skynet is apparently content with throwing Connor around instead of terminating him and Reese at first sight. Did it really needed to keep Reese alive until Connor got there? so bloody dumb
Special effex were neat though
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