Left 4 Dead 'Dawn of the Dead'-Inspired Custom Campaign Released

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Dead Before Dawn, the much-anticipated Left 4 Dead fan-made campaign based on the Crossroads Mall of Zack Snyder's zombie remake Dawn of the Dead, was released this Halloween weekend and can be found in a 1.1GB download over on FileShack.

This first public beta contains five maps--the finale arrives in a future release--of zombie mall fun for co-op or versus, complete with new props, sounds, music, voice-overs and even a new line from Francis, on show in the following pre-release teaser trailer.

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From The Chatty
  • reply
    November 2, 2009 1:12 PM

    They rushed this out just to reach the Halloween release date. It's extremely bug filled and still needs a lot of work done.

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      November 2, 2009 1:14 PM

      Beta software is beta.

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        November 2, 2009 1:17 PM

        ^^^ BETA.

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        November 2, 2009 1:18 PM

        I love how thats become the new reason for something sucking "We can release it right now, just call it beta! If anyone complains about the quality we'll just point to that word and say 'you can't insult our stuff it's beta!"

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          November 2, 2009 1:36 PM

          Taking in account that they are gaining Zero pesos for their work I think that we just can praise them for their job. Even thought it has many bugs, once most of those are ironed out, it may compete in content with actual retail campaigns.

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          November 2, 2009 1:55 PM

          Yah, that's a really good point. It's not like "beta" is a real term used in the games development cycle, and it's not as if every game (and especially mods) goes through a beta phase. I mean, lets be honest here, the people making these games are lazy assholes. We're doing them a favor by playing their games for free. At least there are intelligent, insightful gamers like you out there to point out how lame and stupid they are, right? Thanks for pointing that out, man. The gaming community could use more people like you. You're really smart, man.

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            November 2, 2009 2:48 PM

            Hey man, my post was a Beta. When the release version of it comes out you'll love the content, I promise.

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          November 2, 2009 1:58 PM

          I would rather more mods do beta if not incremental releases. The content gets out there, people get interested in it, the mod development team has a little more incentive not to turn into vaporware. This is what Garry Newman did.

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            November 2, 2009 2:06 PM

            Exactly. I've been looking forward to this campaign, but I've decided to wait for a less buggy version to be released. However, it's great that they kept their Halloween release promise and gave people the option to experience what's been developed so far.

            I will say that it might have made more sense to release the campaign one polished map at a time before finally compiling them into a campaign. User-made episodic content sounds fantastic to me.

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          November 2, 2009 2:22 PM

          Are you kidding me?

          A beta is a beta. Do you seriously expect the developers of a free mod to release a 100%, fully polished, completely done and finished product to the public the first time around?

          They want the community to help by testing and giving feedback. There's no revenue model here. For them, it makes complete sense to release early.

          If someone doesn't want to play a beta, they can wait for a final version.

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            November 2, 2009 10:48 PM

            Judging by replies I think it's more of an Alpha than a Beta! That many showstopping bugs should not be in a beta.

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