R.U.S.E. Trailer Demonstrates Multitouch Controls
by Alice O'Connor, Oct 23, 2009 6:49am PDTWith Windows 7 now on shelves, publisher Ubisoft has announced that Eugen's WW2 real-time strategy R.U.S.E. will support the operating system's 'multitouch' capabilities, allowing players to control the game entirely through a compatible display on PC.
R.U.S.E. will hit PC, Xbox 360 and PlayStation 3 in the first quarter of 2010, with special 'ruse' perks including the ability to reveal enemies' orders and create decoy units.
A new gussied-up trailer shows multitouch on PC monitors, though we can't help but pine for the dreamy futuristic gaming table seen in R.U.S.E.'s announcement trailer.
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Comments
creepy looking dood really creeps me out.
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This suffer's the same problem as the Wii-mote - yea, it's cool at first, but it's not a comfortable experience.
Why would i want to hold my hands up against the screen like that for any extended period of time? I can do more with the flick of the wrist with my arms comfortably resting on the desk / armrests.
Also - the multi-touch demo'd in this video shows horrible input lag - not going to work for most RTS games that require much quicker responses to areas spread about on a large map.
Nifty - but still retarded - not to mention the un-mentioned cost of a high-resolution, multi-touch capable monitor.
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I know I'm not the only one cringing whenever some tool puts their greasy fingers on my monitor, I can't imagine actually doing it myself.. on purpose!
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