Results of 2D Boy's 'Pay What You Want' World of Goo Sales Experiment Released
by Nick Breckon, Oct 21, 2009 11:40am PDTTaking a page from Radiohead, World of Goo developer 2D Boy used the game's one-year anniversary to run a sale that allowed customers to name the price of the game before buying--right down zero dollars.
While a large number of people paid under $2, the average price factored out to $2.03, with a few generous souls giving as much as $50. The sale resulted in pushing some 57,000 copies of the year-old game, generating over $114,000 as determined by the average price.
2D Boy also ran a short survey, asking users how much they paid, their reasoning, and what they think the game should be worth normally.
"One thing that the survey data might suggests is that despite there being a lot discussion around what games are worth and the dollar value of an hour of play, few people chose their price based on the perceived value of the game," wrote 2D Boy's Ron Carmel on the company's blog. "How much the person feels they can afford seems to play a much larger role in the decision than how much the game is worth."
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)
More Game Gear titles headed to 3DS eShop








Comments
Thread Truncated. Click to see all 7 replies.
I think the reality is that they're full of shit and like free stuff.
Thread Truncated. Click to see all 2 replies.
I've played better Flash games.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 17 replies.
"Pay-what-you-want model
This is where you offer tracks or albums for a user-determined price. I hate this concept, and here's why.
Some have argued that giving music away free devalues music. I disagree. Asking people what they think music is worth devalues music. Don't believe me? Write and record something you really believe is great and release it to the public as a "pay-what-you-think-it's-worth" model and then let's talk. Read a BB entry from a "fan" rationalizing why your whole album is worth 50 cents because he only likes 5 songs on it. Trust me on this one - you will be disappointed, disheartened and find yourself resenting a faction of your audience. This is your art! This is your life! It has a value and you the artist are not putting that power in the hands of the audience - doing so creates a dangerous perception issue. If the FEE you are charging is zero, you are not empowering the fan to say this is only worth an insultingly low monetary value. Don't be misled by Radiohead's In Rainbows stunt. That works one time for one band once - and you are not Radiohead."
I think this experiment worked because World of Goo is a title with large media expose and multiple-platform success, and success breeds success. Very few titles not positioned in this way would be able to pull off a sale like this and succeed. Bravo to the developers, this is a big kick in the face to publishers and their money-hungry ways, but there needs to be a preemptive strike against editorialists who will hail this as The Future of Game Publishing
Thread Truncated. Click to see all 15 replies.
But damn, $0.01? There are some cold blooded motherfuckers out there.
:D
I'd be really curious to see how an experiment like this would play out with a major title from a well established and recognizable developer.
For example, I already had World of Goo -- bought it legitimately. However, I went and bought World of Goo again through this offer for my PC. Of course, I'm not going to pay the same amount the second time around.
Thread Truncated. Click to see all 2 replies.
By asking people to pay the price they want you're just asking to be low-balled, especially if you don't have the incredible respect and good will of a ton of your audience. In fact it's worse, because even with this model you have people who are just going to pirate it anyway, AND you have legitimate customers who are going to take advantage of you.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
I doubt any real companies could survive a shift to a total digital distribution model via cutting out the publishers, or weather or not the publishers would even let that happen...
Interesting numbers though.
You must be logged in to post.