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Daikatana Demo Review

by Maarten Goldstein, Apr 23, 2000 4:50am PDT
Related Topics – Daikatana, Demo

Steve over at Hypothermia has his own Daikatana demo review and oh boy does he trash it :) He mainly looked at design (texture, map) work since he does that as a hobby.





Comments

24 Threads | 32 Comments








  • I hate to say it, but in my rush to play the darned thing, master the controls, and see what it was all about, I overlooked these glaring artistic flaws. It's strange, but am I supposed to be forgiving when this project has been under construction for as long as it was?

    Don't get me wrong, there is value in the demo, but it comes in the form of little things, like the game menu and the level loading progress bar, and some of the sound effects. I am a huge fan of fps games, yet I still can't remap the JUMP command to the mouse2 button. It used to be click on the key you want changed, then hit the new key you want to use for that function. Not anymore, now you click on it, you see the ???, and when you select your new key/button, nothing happens.

    My biggest complaint is that the screen is full almost all the time, meaning there are few open areas to give our eyes a rest and take in the view. The Greek ourdoors was one such place, and soon we were back underground, kissing cold stone. It's obvious the levels with sidekicks are more accomodating than the levels without, because there's simply more room to manuever. I couldn't imagine a sidekick even fitting in on the first demo level. I'm no stranger to dungeon crawls, but even in the outdoor swamp I felt closed in.

    There is a strong water theme. Lots of running brooks, waterfalls, and dripping. After a bit, the novelty of seeing running water got old. Even in the frozen mountain level, we see yet another stream.

    Like I said, it's got value, but it comes in small doses, and you've gotta look for it.

    Thanks!

    -Lex







  • This wasn't a review, it was him bitching and trying to get some free press for himself. What's with him posting the pic of the little shirtless Doom guy that he made? Are we supposed to be impressed? I really didn't understand what he was getting at there... "Look at this pic of a Daikatana model. Now look at this pic of a Doom guy model that I made with no shirt on. See what I'm saying?" Uhhh, no, sorry, I don't. And what does SoF have to do with anything?

    He had some valid points, and I don't really care for the demo either, but this "review" was really dumb.