Flashbang Switches Gears, Plans Full-featured Velociraptor Safari
by Nick Breckon, Oct 16, 2009 3:20pm PDTFlashbang Studios--the guys responsible for Off-Road Velociraptor Safari, Minotaur Chinashop, and other brilliant web games--announced today that it would cease development of smaller web projects in favor of a fleshed-out version of Raptor Safari.
The announcement came on the one-year anniversary of Blurst, the company's free web-based gaming portal.
"Blurst hasn't met our expectations," wrote Flashbang's Mathew Wegner on the company's blog. "More specifically, Blurst's traffic has not increased to levels where it will pay for itself."
"We could continue to fund Blurst's development through contract jobs and other means, as we have been, but we feel like there are too many roadblocks between now and a time when Blurst itself pays our bills."
Flashbang will continue to update Blurst.com while developing the stand-alone Raptor Safari. The developer plans to soon announce "details about schedule, platforms, and all of that jazz."
The studio previously announced that it would bring one of its games to consoles as a downloadable title.
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Comments
I do not think this is a wise choice. They need to batton down the hatches and keep doing what they like doing while supporting their finances intelligently, instead of trying to make people pay for a shinier version of an amusingly retarded casual game.
The surreality of the concept limits the variety available, and the mechanic of handbrake-spinning a car to impale dinosaurs is an awkward one, and not particularly satisfying.
Grand Theft Raptor, perhaps, would offer some more variety. Or a true safari, allowing freeform exploration to hunt for a large number of different species by different methods in a massive, complex enviroment - akin to the carmageddon level design. Imagine taking down a apatosaurus like an AT-AT, using cables from the rear of the car to tie its legs.
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Say you make an iPhone game that sells 10k copies at 1.99. That would be a ridiculous success. The revenue would be 20k. Now take out cc fees and the app store cut. Your at 12k. Lets assume your he only one getting a cut as a sole developer (unlikely). Regardless, you probably still had to pay for some art and sounds. Take out 1k.
You're at 11k...Now take out taxes. Depends on your income but let's say that leaves you at 9k. This is a best case scenario IMO. Outstanding sales for a game made by one person. How long can one person live on 9k? 6 months at best. The more likely scenario is that the money coming back to you is much, much less.
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I love Flashbang's games as they are always hilarious and really well made, but at the same time many of them feel like physics toys or tech demos and when you need to install their special software to play their games online, it taken some of the fun out of casual online games, especially on computer's that aren't your own.
A full featured Velociraptor Safari could be great, the first felt like there was no real point to the game, but it was laugh out loud hilarious and fun to play, if it was fleshed out it could be great.