"To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better," he wrote in a blog post noticed by PlanetSide-Universe. "Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics."
In addition, Smedley made note of frustrations he had with the original.
"The whole Sanctuary concept is something that slowed things down too much," he explained. "We also didn't get people back into the action quickly enough."
Smedly also specified that Core Combat was "the wrong direction," explaining "we were dealing with a new game and we thought we had the direction right...we didn't at all."
Few proper details on PlanetSide Next have emerged beyond its existence, though a recent survey sent to PlanetSide subscribers offers some insight into the possibilities.