S.T.A.L.K.E.R.: Call of Pripyat Screenshots Compare DirectX 10 and DirectX 11
by Chris Faylor, Sep 25, 2009 9:15am PDTTo demonstrate S.T.A.L.K.E.R.: Call of Pripyat's support of DirectX 11, publisher bitComposer has issued some new screenshots from GSC Game World's latest.
Explained bitComposer: "S.T.A.L.K.E.R.: Call of Pripyat will support two of the most important features of DirectX 11: 'tessellation' and 'compute shaders.'"
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Comments
DX is just a fucking API. It's a development tool, not a fucking hardware upgrade or something. The steps have always been incremental, yet necessary. You can blame hardware manufacturers for hyping it, but not Microsoft. DirectX 9 was a very noticeable jump because it was the first shader heavy update. Remember, this is when we first really started seeing cool-ass looking water effects and what not. But really, DirectX isn't only about making games look BETTER. It's also about streamlining development and making existing implementations work better and faster.
Second, to all these kiddies bitching about upgrades, I wanna ask what the flying fuck do you expect? You have to upgrade at some point, so it's your own fault if you wait till you have to do it all at once. And if you're on 2-generation-old hardware then it sucks for you. Suck it up, or go buy a fucking console.
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Basically DX10+ does the same thing as DX9, it just does it more efficiently and in such a streamlined manner that the graphics card can use 100% of the gpu power at any time, diverting computational resources to whatever is needed most at that moment. When used right, this should allow more visually-rich scenes than DX9.
But I agree with everything else you said. The ignorance in here is through the fucking roof.
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