S.T.A.L.K.E.R.: Call of Pripyat Screenshots Compare DirectX 10 and DirectX 11
by Chris Faylor, Sep 25, 2009 9:15am PDTTo demonstrate S.T.A.L.K.E.R.: Call of Pripyat's support of DirectX 11, publisher bitComposer has issued some new screenshots from GSC Game World's latest.
Explained bitComposer: "S.T.A.L.K.E.R.: Call of Pripyat will support two of the most important features of DirectX 11: 'tessellation' and 'compute shaders.'"
The creepy post-apocalyptic PC action-RPG hits German-speaking countries (Germany, Austria, Switzerland) in November, then Europe and North America in Q1 2010.
Batman: Arkham Origins to have playable Deathstroke DLC
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket











Comments
According to the Steam Hardware survey results, less than 30% of gamers are DX10 equipped.
I don't think it's a conspiracy or some ridiculous crap like that, but DX11 doesn't move forward nearly enough. This isn't evolution. This is a tiny improvement that you have to look hard to see. They should wait until atleast 50% of gamers use DX10 and then roll out DX11 in a few years in the form of an evolutionary step. Every other DX has provided huge upgrades in graphics. If it only benefits developers, then what's the point? DX was made for gaming and gamers are the ones who play the game (we're half the picture.)
Thread Truncated. Click to see all 3 replies.
You must be logged in to post.