S.T.A.L.K.E.R.: Call of Pripyat Screenshots Compare DirectX 10 and DirectX 11
by Chris Faylor, Sep 25, 2009 9:15am PDTTo demonstrate S.T.A.L.K.E.R.: Call of Pripyat's support of DirectX 11, publisher bitComposer has issued some new screenshots from GSC Game World's latest.
Explained bitComposer: "S.T.A.L.K.E.R.: Call of Pripyat will support two of the most important features of DirectX 11: 'tessellation' and 'compute shaders.'"
The creepy post-apocalyptic PC action-RPG hits German-speaking countries (Germany, Austria, Switzerland) in November, then Europe and North America in Q1 2010.
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Comments
Take a page from Valve's how-to-sometimes-not-be-retarded book and build your engine while concentrating on the hardware of the majority for better sales and polish.
I'm assuming the rest of the engine is flawless and the poor engineer is bored out of his wits with nothing to do if they have time to tack on DX11 shit.
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Stalker supports DX8 still for you non-upgrade types that never bothered to move on from AGP and bought 360's instead.
Now, where's that 64bit exe GSC?
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