Obsidian Responds to Alleged Sony Tester's Criticism of Alpha Protocol
by Nick Breckon, Sep 22, 2009 4:07pm PDTThis morning, a leaked internal document from Sega included a Sony product evaluator's criticism of developer Obsidian's upcoming RPG Alpha Protocol, which specified that the game "felt barely RPG" and was initially "too challenging."
Obsidian has now responded, with company representatives telling forum goers that "people who play one level don't see the RPG experience."
Studio marketing manager Matthew Rorie wrote:
We're not really sure how much this gentleman played of Alpha Protocol, or what his ideas of an RPG are. Suffice to say, the game is 100% an RPG; we don't really make any other kind of game. You earn XP, you get levels, you choose your skill progression, you modify your weapons, you interact with NPCs (or kill/sleep with them), the world reacts to the choices you make in pretty dramatic ways, etc.
Over on the game's official forum, Rorie added:
...I believe the gentleman in the quotes works for SCEA. As for what he said, obviously we enjoy any feedback that we can get, but without knowing how much of the game he played (and I seriously doubt that someone as busy as a product evaluator for Sony is going to be playing through an entire game if it's as long as Alpha Protocol), it's hard to judge what he meant by those comments. Suffice to say that Alpha Protocol is going to tickle your RPG tastebuds when it's released.
Cinematic designer Joseph Bulock chimed in as well:
The only counter point I can offer you guys is that watching and interacting with gamers who played our game for almost two hours, they clearly enjoyed the RPG experience that AP had to offer. I'm not going to comment on this particular commentary, but I can say as a general trend, people who play one level don't see the RPG experience. They see the action side of our game, without the deep character choices and reactive story.
In a later post, Rorie also responded to concern that the game will be too linear:
That is definitely a pessimistic assessment. I think we've talked about the reactivity in the game more than almost any other feature, but I guess it's natural that some previews will focus on it more than others.
Suffice to say the choices that you make in this game are going to have broad consequences beyond the obvious small touches that you might imagine.
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Comments
KotOR 2 was the biggest disappointment I've ever had in gaming. Weak story, buggy as hell, quests you cant finish, poor characters (I mean calling someone Handmaiden ffs, thats not a name, its a title) etc etc.
NWN2 - Pathetic tbh, after the first 10 minutes I was bored stiff.
Needless to say Obisdian won't be getting my money.
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The evaluator's "too challenging" comment may be referring to something he mentioned to me; apparently the shooting accuracy is overly dependent on the character's stats, and you'd have a hard time hitting the broad side of a barn with a sniper rifle in the beginning.
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What people think of as an "RPG" is going to vary from person to person, of course. There are some hardcore people out there who don't think a game's an RPG unless it has turn-based combat, other people who expect an isometric viewpoint, etc. We make RPGs, this one just happens to also have pretty fast-paced third-person combat in the mix.
So, just felt like a bit of clarification was in order.
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Things that would be in my perfect game:
-Immersive story
-Customizable small arms
-John Woo action
-Cool chicks (bangable!)
From the looks of things, check and check. I can't wait to try this one out.
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That said, I am a little concerned with how under the radar it is. But, I have a feeling word of mouth will really help this game...and the accessible modern setting will also help. (There's no sci-fi/fantasy nerd stigma).
Honestly, a challenge these days would be refreshing given the pace and difficulty curve of many games these day. I’m willing to give this a shot based on the presence of Chris Avellone alone.
In like Flynn.
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I remember people saying the same thing about Deus Ex when it first released; Ellis Island was a slow start but once you got to UnatcoHQ and off the island things really picked up.
Obsidian hasn't let me down in any of their other RPG's (that i've played) yet, i'm looking forward to this one.
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"people who play one level don't see the RPG experience."
What kind of clown, based on one level/map/etc., passes judgment on the RPG side of a game?!
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wtf one dude cries? if anyone is leaning on reviews of games i would hope they would check more than one review site.