Empire: Total War Updated to Version 1.4

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Creative Assembly released the much-anticipated 1.4 patch to Empire: Total War today. The update should automatically download by way of Steam. This isn't one of those tiny updates that only addresses random bugs, either. Beyond the two historical battles added to the game's content, there are significant bullet points to examine, including an "overhaul of naval balancing" and plenty of major fixes.

Check below for the full patch notes: New Content

  • Two (2) new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player
  • Missile cavalry can now fire and reload whilst on the move
Balance Changes
  • Overhaul of naval balancing
  • Dragoons are available from higher building levels and now have fire by rank
  • Light Dragoons have gained longer range guns to allow them to skirmish better
  • Reworked cavalry costs to better reflect their value on the battlefield
  • Increase in cost to Windbusche Jaegers and Ferguson Rifles
  • Some improvements to projectile balancing
  • Balance improvements made to Road to Independence Episode 3
Fixes
  • Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing
  • Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops
  • Fix for fort guns using wrong targeting formula
  • Fixes to fort pathfinding and use of ropes
  • Multiplayer soft lock fixes
  • Fix crash in quotes table
  • Improved AI diplomacy
  • Cumulative updates to improve AI invasion behaviour
  • Added tooltips for alliance button in diplomacy
  • Bug fixes and improvements to AI counter offers
  • Improvements to AI diplomatic valuation of military access and alliances
  • Fix for wind sounds not working in naval battles
  • Fixed ship wakes not always working
  • Fixed disembarking subsets of armies and agents from navies
  • Fixed potential crash disembarking agents from navies
  • Fixed armies not being booted out of regions when losing military access gained by joining an ally in war
  • Improved AI diplomacy valuation of technologies
  • Fix for bug where general's unit for an upper class rebellion was coming from the region owning faction rather than the faction rebelling
  • Fixed reinforcements from unreachable positions
  • Fixed bug preventing disembarking
  • Balance of power fix for attack of opportunity
  • Fixed bug that was causing issues with embarking an army containing multiple characters
  • Minor tweak to stop some ship sails endlessly play furling sound
  • Fixed path blocked bug
  • Diplomacy counter-offer improvements
  • Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC
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From The Chatty
  • reply
    September 22, 2009 3:52 PM

    How are you doing Nick? Can you play this game reliably now? Have you been coping well with the pain of not being able to play in the past? Does this fix your issues? I still feel sad when I think of your shining innocent anticipation for this game, only to be savagely crushed beneath the heal of its indifferent bugginess. I hope this patch makes things better for you.

    • DM7 legacy 10 years legacy 20 years
      reply
      September 22, 2009 5:14 PM

      He stated on the idles thumbs podcast in the past that he stopped playing it. But maybe in the future he would start it back up again. Wether or not he did that is the case.

    • reply
      September 22, 2009 5:26 PM

      I am astonished to see Nick posting about Empire as he went through several months of expensive hypnotherapy to completely bar its existence from his mind. This doesn't bode well.

    • reply
      September 23, 2009 6:44 AM

      I'm playing through as Sweden this time around on 1.3 and had't touched it since it's release. I found it fairly bug free. I'm hoping to christ it doesn't force me to restart my campaign.

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