Assassin's Creed 2 Video: Six Minutes of Footage

By Chris Faylor, Sep 10, 2009 1:00pm PDT To mark the conclusion of PAX 09, Ubisoft has issued a six-and-a-half-minute video walkthrough of Assassin's Creed II that summarizes what was on display at the show.

The open-world murder simulator sequel, once again crafted by Ubisoft Montreal, arrives on PC, PlayStation 3, Xbox 360, and now iPhone come November 17, 2009.

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19 Threads | 44 Comments



  • I just got the first one and have played only through few memory blocks. It seems that they're with that memory block system, which is a bit lame but at the same time it let's the developers do things with a meaning that they couldn't without the memory block system.

    But anyways, what really frustrated me was that if I left some tasks not completed in some memory block, but already got to the next block, I actually should play the whole god damn memory block through just to get that one task completed. Who the fuck decided about that..

    So that's the first one, the second has a lot to do with the first one. You can't skip the important dialogue. God I hate that. I should play the earlier block again from the start and listen to ALL the dialogue that I've already heard? Gimme a break.

    And the third thing is quitting the game. This was a serious WTF for me. Okay, you press esc to bring up the menu, quit game, yes I want to quit *LOADING* Now I'm laying in the memory machine (whatever it was called), here I can't bring up the menu, so I exit it, press esc, quit game, yes I want to quit *LOADING* This brings me up to profile selection (no, you can't bring up any menu here), I select my profile, NOW I'm finally in the main menu, exit game, yes I want to exit. Thank god I'm out of the game now. Once again I have to say: WTF.

    The last thing is those View points, why are they always the same boring type of towers? And as they're so boring, why is there so many? Please make an effort to that in the second one.

    That's about it for now.


  • Three things that I always lol at:

    1) (3:50) Nice to have a cart load of hay in some deep dark catacomb. I always seem to leave some random object that will otherwise help me later on. Lol.
    2) (4:28) Doors that open upward in ancient settings. Star Trek perfected the doors that open sideways and that's in the future. Lol.
    3) (6:13) The back entrance. Why not start in the sewer and you'll be right at the "special reward" and avoid all the messy fighting with the guards. Lol.

    Was a fan of the first one, and yes, will be picking this one up too.