Morning Discussion: Post-It From America
by Alice O'Connor, Sep 10, 2009 7:00am PDTMy American adventure is drawing to a close and I must say I'm going to miss you, young man. You're the progeny I shall never understand but you're alright in my book. We should see more of each other.
Having received a dose of the Virginia suburb experience, I would rather like to take similar jaunts to other parts of your mahoosive and diverse land. Downtown Salt Lake City, a tiny apartment in San Francisco, a bungalow in a one-stoplight Minnesota town, out in the New Mexico sticks... not chasing sights and attractions but simply enjoying a snifter of life. Take care, have fun, be good and don't be a stranger.
Battlefield 4 launching October 29; confirmed for Xbox One and PS4
In case you missed it, watch the Xbox One recap here
Xbox One doesn't require always-on connection, but mandatory installs tied to accounts
Call of Duty: Ghosts preview: rebooting a franchise



http://www.gbgamer.net/2009/09/10/first-crackdown-2-details/
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Backstory:
Okay, so we all know after Crackdown 1 we defeated all 3 of the gangs, and we were congratulated. “Peace at Last†it said. It couldn’t have been more wrong. As the Agency took over, things went to hell. A new zombie-like virus had broken out in parts of the city, and the Agency was doing a poor job at covering it up. People found out, got sick of the Agency’s bullshit, and revolted. The civilian gang called themselves the Cell, and soon after the revolted, they destroyed the agent program, almost completely crippling the Agency. But now, they’ve fixed it, and it’s time you take the city back in a 3 way war.
-Dynamic Civilian Events (Example: A man trying to sell something in the day, getting marauded in the night. And the Agency will put up signs saying “play dead when you see an Infectedâ€. Lulz ensue.)
-Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere.
-The game looks much more detailed and grittier, but still keeps the “cartoony†look we all love so very much.
-Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op.
-More variations in weapons, meaning people have more to choose from than just the homing rocket launcher.
-Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life.
-The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency.
-More instances where Co-Op play is prudent.
-The city hasn’t changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it’s the same city.
-You’ll obtain skill orbs by using abilities relevant to your character.
-Four player Co-Op
-16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4.
-Melee attacks are much more varied a fluid.
-Key to the City DLC is a go!
-The freaks evolve over time, making them MUCH more fearsome as the game progresses.
-All repetitiveness is completely removed. And less shitty boss battles.
-Doing missions in the day or night has a huge effect. At night, the freaks come out to play.
-City decays over time from the infection.
-New Agency helicopter and other vehicles. All old Agency vehicles returning.
-A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades.
-More precise targeting system. Skill is rewarded.
-Much more defining detail in all aspects of the game.
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