Lord of the Rings Online Expands with Mirkwood

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The war for Middle-earth will continue this fall in Lord of the Rings Online new downloadable expansion 'Siege of Mirkwood,' announced today by developer Turbine.

Expanding to the "Dark, foreboding and treacherous forest of Mirkwood," players will conclude the previous expansion 'Mines of Moria' with a slog through hordes of orcs to the Ringwraith fortress of Dol Guldur, which houses new instances and a 12-player raid.

Siege of Mirkwood will boost the MMORPG's level cap to 65 with accompanying new skills and class quests, add new legendary crafted items, and bring repeatable randomised instances with customistable AI companions in the new 'Skirmishes' mode.

Turbine has yet to announce pricing for the download-only expansion.

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From The Chatty
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    September 4, 2009 12:18 PM

    The most interesting note to me is the bit about changes to the combat system. It always felt off to me.

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      September 4, 2009 12:50 PM

      I hope the changes aren't minor. The only thing slightly "bad" about this game was the slow paced combat. These changes could bring a lot of people back.

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        September 4, 2009 1:37 PM

        I hear you guys on the combat, I only notice it on the melee though, ranged doesn't have that same "off" feeling, at least to me. That's probably why I love my hunter and lore-master so much too. I'm just happy for more content and especially more crafting, cause I love making people weapons.

    • reply
      September 6, 2009 2:21 PM

      I really liked the Guardian for it's "reactionary" attacks, only MMO to do it properly since DAoCs fantastic melee combat.

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