Assassin's Creed Veteran Jade Raymond to Head Ubisoft Toronto
by Chris Faylor, Aug 31, 2009 1:10pm PDTUbisoft Montreal's resident celebrity producer Jade Raymond (Assassin's Creed, Assassin's Creed II) is to lead Ubisoft's new Toronto-based development studio, the company said today.
Slated to open by the year's end, Ubisoft Toronto will be working on "AAA games and new intellectual properties," Raymond noted.
The studio is eventually expected to provide some 800 new jobs.
Ubisoft explained that Jade will manage the studios' "day-to-day operations...under the governance of Yannis Mallat," who serves as the CEO of Ubisoft Montreal and Toronto.
"I'm excited to have Jade managing our Toronto studio," added Mallat. "With more than 12 years of experience in the video game industry, Jade's knowledge and leadership as an industry veteran are major assets in building the Toronto studio."
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THE INDUSTRY VETERAN
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And yeah, her work history is brief and not very illustrious. But then again, does anyone have more than a vague idea what a video game producer does? Did anyone look it up on Wikipedia? Does anyone realize that it is almost completely managerial and administrative in function? Most of the measures of success in this area of games is internal information that wouldn't necessarily be shared outside of a firm.
She could very well be a cut-throat bitch who knows how to get a job done efficiently and is a nightmare to work under. I think discourse on THAT would be a hell of a lot more interesting than sticking to the dipshit assumption that because she's hot she got the job. That doesn't make a damn bit of sense. And thanks alot for every one of you idiots who put that forth, because with that gem of insight you are all acting like the "big-tittied bimbos" that you assume every attractive woman is.
All I'm trying to say here is that the fact that she's hot is not the most interesting aspect of this story. She's the executive producer. Can anyone even name another famous producer besides Richard Garriott? I would rather hear stories about how she's qualified to get that responsibility at a firm like Ubisoft, because I really doubt a company that makes rational decisions would see anything to gain from this kind of attention. Not to mention the fact that the attention is (as far as I know) only coming from people who assume she got the job because she's pleasant to look at.
People really say some off the wall shit when their opinion is based on stupid prejudices.
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Way to be predictable, shack.
http://www.mobygames.com/developer/sheet/view/developerId,116574/
Good for her either way, though.
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