Morning Discussion
by Alice O'Connor, Aug 24, 2009 4:15am PDTOh, it's all fun and games here at Shacknews. Chris gallivants around QuakeCon, cosying up to id CEOs and superstars. Nick kicks back at BlizzCon to reacquaint himself with his dear friend the wizaaaaaaard and befriend Diablo 3's monk. Even Maarten's in on the fun, hitting up Gamescom to enjoy countless video games in a sophisticated European manner including Borderlands, which he said looked particularly splendid before sucking on a clove cigarillo.
Me? Well, knowing that events are far more work than they might appear to be, I'm secretly a little glad that I end up staffing the office to post the flood of media, even if it does mean I miss out on playing all the fancy pants video games before the hoi polloi.
Candy Crush dev exploring IPO
Castle of Illusion preview: more than a repaint
Steel Diver sequel is Nintendo's first free-to-play game
Why Pikmin hasn't made the jump to handheld
Dark Souls 2 director says aim is to reduce 'tediousness'
Call of Duty: Black Ops 2 'Vengeance' DLC revealed
The Cave descends into iOS this summer
EA Sports' Ignite engine not on PC because average PCs not powerful enough
Thief video shows off 10 minutes of gameplay
Surgeon Simulator 2013 adding support for Oculus Rift and Razer Hydra
It's Metroid-vania in terms of exploration and power-ups but neither of those games have ever made me feel as empowered as when I walk into a room with 8-10 bad guys. Combine a few power-ups with a good gun and some grenades, plus great controls that allow fluid shooting and grenading while moving, and you can walk in, never break stride and lay an entire room to waste. In fact when you get proficient enough at the combat it starts to feel like DMC where your main obstacle in most rooms is not the combat.
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Precision increases the chance of a headshot(one hit kill)
Stamina adds extra damage resistance
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